#include #include #include inherit LIB_ARMOR; varargs int DoWear(object who, string where); int CheckRing(string stat); static void create(){ armor::create(); SetKeyName("ring"); SetId(({"ring"})); SetAdjectives( ({"magic", "heavy", "metal"}) ); SetShort("a heavy metal ring"); SetLong("This ring seems to almost pulse with power."); SetMass(10); SetBaseCost("silver",5000); SetArmorType(A_RING); SetWear((: DoWear :)); SetUnique(1); } void init(){ ::init(); } varargs int DoWear(object who, string where){ object env = environment(who); who->AddStatBonus("strength", (: CheckRing :) ); who->eventPrint("You feel a resonant chord of strength roar within you "+ "as you wear the ring."); if(env) tell_room(env, who->GetName()+" wears "+GetShort()+".", ({who})); return 1; } int CheckRing(string stat) { if( !GetWorn() ) { previous_object()->RemoveStatBonus("strength", this_object()); return 0; } else return 5; }