#include #include #include inherit LIB_FIREARM; void CheckMP(); void create(){ ::create(); SetKeyName("rifle"); SetId(({"rifle","m16","M-16","weapon"})); SetAdjectives(({"m-16","M-16","m16","M16","assault","colt"})); SetShort("an M-16 assault rifle"); SetLong("This sleek black weapon has been a military workhorse "+ "for decades. It is durable, accurate, and above all, extraordinarily deadly. "+ "This rifle uses .223 caliber ammunition magazines."); SetCaliber(223); SetFirearmType("auto"); SetFirearmName("rifle"); SetAmmoType("nato"); SetMass(60); SetDollarCost(1000); SetHands(2); SetClass(20); SetWeaponType("blunt"); SetDamageType(BLUNT); SetVendorType(VT_WEAPON); } void init() { ::init(); CheckMP(); } int AddClip(){ object env = environment(); object clip = present("clip",this_object()); if(!clip && env && !(clip = present("clip",env))){ clip = new("/domains/town/obj/223clip"); } if(clip) clip->eventMove(this_object()); return 1; } void CheckMP(){ if(base_name(environment(this_object())) == "/domains/town/npc/mp"){ AddClip(); SetLoaded(1); SetAmmo(30); SetMag(1); } }