#include #include #include inherit LIB_ROOM; string get_new_title(object tp); string get_male(int lev); string get_female(int lev); int get_cost(string which, int lev); int CanReceive(object ob) { if(!VOTING_D->is_time_to_vote()) return ::CanReceive(ob); if(creatorp(this_player()) || this_player()->query_level() < 2) return ::CanReceive(ob); if(VOTING_D->query_voted(this_player()->query_name(), this_player()->query_class())) return ::CanReceive(ob); else { message("my_action", "You have not yet voted for class leader. Please do so now.", this_player()); call_out("move_me", 5, this_player()); } return ::CanReceive(ob); } void move_me(object ob) { ob->eventMoveLiving("/domains/Praxis/"+ob->query_class()+"_vote"); return; } void create() { object ob, box; ::create(); SetProperty("no attack",1); SetProperty("light", 2); SetProperty("indoors", 1); SetProperty("no castle", 1); SetShort( "inside the hall of monks"); SetLong( "Welcome to the Monastary of Eternal Holiness.\n" "All monks come here to advance in life and study. The " "available commands are , , , " ", , and . West " "through a passage guarded by a shimmering %^BLUE%^blue%^RESET%^ " "light is the entrance to the monastery. Type to " "get a list of the full names of skills."); SetExits( (["west" : "/domains/Praxis/monk_join", "council" : "/domains/Praxis/council_hall", "east" : "/domains/Praxis/monk_vote"]) ); ob = new(LIB_BOARD); ob->SetKeyName("tableau"); ob->SetId( ({ "holy tableau", "tableau", "monk tableau", "board" }) ); ob->set_board_id("monk_board"); ob->set_max_posts(25); ob->set_edit_ok(MONK_COUNCIL); ob->move("/domains/Praxis/monk_hall"); ob->SetShort( "the Holy Tableau of Monks"); ob->SetLong( "A holy tableau into which monks mark their thoughts.\n"); //box = new("/realms/nialson/monks/donation"); //box->move(this_object()); } void init() { ::init(); add_action("cost","cost"); add_action("roll","roll"); add_action("train", "train"); add_action("improve", "improve"); add_action("advance","advance"); add_action("list","list"); } int roll(string str) { if(str != "stats") return 0; call_other("/domains/Praxis/setter", "do_rolls"); return 1; } string get_new_title(object tp) { int lev; string gen, title; lev = this_player()->query_level(); gen = this_player()->query_gender(); if(this_player()->query_guild()) { if(present(tp->query_guild()+"_ob", tp)) { title = present(tp->query_guild()+"_ob", tp)->query_title(tp); title += " $N"; } else title = "$N"; } else title = "$N"; if(gen == "male") title += " "+get_male(lev); else title += " "+get_female(lev); return title; } string get_male(int lev) { string *male_title_str; if(!male_title_str) male_title_str = allocate(20); male_title_str[19] ="the angel"; male_title_str[18] ="the prophet"; male_title_str[17] ="the saint"; male_title_str[16] ="the doctor of divinity"; male_title_str[15] ="the devil-dodger"; male_title_str[14] ="the pope"; male_title_str[13] ="the holy father"; male_title_str[12] ="the cardinal priest"; male_title_str[11] ="the spiritual father"; male_title_str[10] ="the great missionary"; male_title_str[9] ="the missionary"; male_title_str[8] ="the promoter of the faith"; male_title_str[7] ="the high priest"; male_title_str[6] ="the priest"; male_title_str[5] ="the born again priest"; male_title_str[4] ="the evangelist"; male_title_str[3] ="the preacher"; male_title_str[2] ="the servant of God"; male_title_str[1] ="the bible reader"; male_title_str[0] ="the choir boy"; return male_title_str[lev-1]; } string get_female(int lev) { string *fem_title_str; if(!fem_title_str) fem_title_str = allocate(20); fem_title_str[19] ="the angel"; fem_title_str[18] ="the prophet"; fem_title_str[17] ="the saint"; fem_title_str[16] ="the doctor of divinity"; fem_title_str[15] ="the devil-dodger"; fem_title_str[14] ="the pope"; fem_title_str[13] ="the mother superior"; fem_title_str[12] ="her reverance"; fem_title_str[11] ="the cardinal priestess"; fem_title_str[10] ="the spiritual mother"; fem_title_str[9] ="the great missionary"; fem_title_str[8] ="the missionary"; fem_title_str[7] ="the promoter of the faith"; fem_title_str[6] ="the high priestess"; fem_title_str[5] ="the priestess"; fem_title_str[4] ="the born again priestess"; fem_title_str[3] ="the evangelist"; fem_title_str[2] ="the preacheress"; fem_title_str[1] ="the sevant of God"; fem_title_str[0] ="the choir girl"; return fem_title_str[lev-1]; } int advance() { return ADVANCE_D->advance(); } int train(string str) { string which, which_tmp; int amount; if(!str) { notify_fail("Train what?\n"); return 0; } if(sscanf(str, "%s %s %d", which, which_tmp, amount) == 3) which = which + " " + which_tmp; else if(sscanf(str, "%s %d", which, amount) !=2) { notify_fail("Correct syntax: \n"); return 0; } which = lower_case(which); if(!this_player()->skill_exists(which)) { notify_fail("No such skill.\n"); return 0; } return ADVANCE_D->train_player(this_player(), which, amount); } int improve(string str) { string *stats; int stat_cost; stats = ({ "strength", "intelligence", "wisdom", "dexterity", "constitution", "charisma" }); str = lower_case(str); if(member_array(str, stats) == -1) { notify_fail("You have no such stat.\n"); return 0; } stat_cost = get_cost(str, this_player()->query_base_stats(str)); if( this_player()->query_exp()-stat_cost < ADVANCE_D->get_exp( this_player()->query_level() ) ) { notify_fail("You are not experienced enough to improve yourself in that way.\n"); return 0; } this_player()->SetStat(str, this_player()->query_base_stats(str) + 1); this_player()->add_exp(-stat_cost); message("Nmy_action", "You feel much ", this_player()); message("Nother_action", this_player()->query_cap_name()+ " looks much ", this_object(), ({ this_player() }) ); if(str == "strength") tell_room(this_object(), "stronger.\n"); else if(str == "intelligence") tell_room(this_object(), "more intelligent.\n"); else if(str == "wisdom") tell_room(this_object(), "wiser.\n"); else if(str == "dexterity") tell_room(this_object(), "more nimble.\n"); else if(str == "constitution") tell_room(this_object(), "sturdier.\n"); else tell_room(this_object(), "more attractive.\n"); return 1; } int get_cost(string stat, int lev) { switch(stat) { case "intelligence": return ADVANCE_D->get_stat_cost(1, lev); break; case "dexterity": return ADVANCE_D->get_stat_cost(1, lev); break; case "wisdom": return ADVANCE_D->get_stat_cost(1, lev); break; default: return ADVANCE_D->get_stat_cost(2, lev); break; } } int cost(string str) { int bing; write("Costs for advancement, training, and improvement:\n"); bing = ADVANCE_D->get_exp( this_player()->query_level() + 1 ); if(bing < 1) write("level:\t\tIt will cost you nothing to advance."); else write("level:\t\t"+bing+"\n"); write("skills: You train by spending the amount of experience you desire.\n"); write("strength:\t\t" + get_cost("strength", this_player()->query_base_stats("strength")) + "\t\tconstitution:\t\t" + get_cost("constitution", this_player()->query_base_stats("constitution")) ); write("intelligence:\t\t" + get_cost("intelligence", this_player()->query_base_stats("intelligence")) + "\t\tdexterity:\t\t" + get_cost("dexterity", this_player()->query_base_stats("dexterity")) ); write("wisdom:\t\t" + get_cost("wisdom", this_player()->query_base_stats("wisdom")) + "\t\tcharisma:\t\t" + get_cost("charisma", this_player()->query_base_stats("charisma")) ); return 1; } int list(string str) { int x; if(!str) "/domains/Praxis/quest_room"->list_quests(this_player(), 0); else { if(sscanf(str, "%d", x) != 1) { notify_fail("You must give the number of the quest you want listed.\n"); return 0; } if(x <1) { notify_fail("No such quest.\n"); return 0; } "/domains/Praxis/quest_room"->list_quests(this_player(), x); } return 1; }