#include inherit LIB_ROOM; void create() { ::create(); SetProperty("light", -1); SetProperty("indoors", 1); SetProperty("no teleport", 1); SetProperty("no castle", 1); SetShort( "A dark underground chamber"); SetLong( "You are in a very dark chamber, illuminated only by your " "light source."); SetSmell("default", "The stench in here is foul and trapped."); SetItems( (["light" : "What light?", "tunnel" : "It is very dark.", "chamber" : "You cannot see it very well."]) ); SetExits( (["east" : "/domains/Praxis/mountains/tunnel2"]) ); } void reset() { object arm, mon; ::reset(); if(!present("goblin")) { mon = new(LIB_NPC); mon->SetKeyName("goblin"); mon->SetId( ({ "general", "goblin", "goblin general" }) ); mon->SetShort( "Goblin general"); mon->SetLong( "An ugly monster who has likely never " "seen the light of day."); mon->SetLevel(5); mon->SetRace( "goblin"); mon->SetAggressive( 10); mon->SetMorality(-200); mon->SetHealthPoints(300); mon->SetGender("male"); mon->SetRace("human"); mon->move(this_object()); arm = new(LIB_ARMOR); arm->SetKeyName("shield"); arm->SetId( ({ "shield", "goblin shield" }) ); arm->SetShort( "Goblin shield"); arm->SetLong( "A huge, heavy shield whose metal was mined " "from the Darow Mountains."); arm->set_type("shield"); arm->set_limbs( ({ "left hand", "left arm", "torso" }) ); arm->set_ac(3); arm->set_mass(500); arm->set_value(150); arm->move(mon); mon->force_me("wear shield"); } }