#include #include #include #include inherit LIB_ARMOR; string l_time,tzone; static void create(){ armor::create(); SetKeyName("pocket watch"); SetId(({"watch","pocketwatch","pocket watch","timepiece"})); SetShort("a pocket watch"); SetLong("This is a beautifully decorated and intricately carved "+ "pocket watch. It glows with a bright, polished bronze "+ "luster. It is quietly ticking the seconds, and it looks like you can get the "+ "accurate time by checking the watch."); SetMass(10); SetBaseCost("silver", 40); SetProtection(BLUNT,1); SetProtection(BLADE,1); SetProtection(KNIFE,1); SetArmorType(A_AMULET); } void init(){ ::init(); add_action("check_time","check"); add_action("pre_check","time"); } int pre_check(string str){ if(!str){ this_object()->check_time("time"); return 1; } } int check_time(string str){ if(str=="time" || str=="watch"){ if(present("pocket watch",this_player())){ tzone="/daemon/timezone"->GetTZ(); l_time="/daemon/current_time"->GetCurrentTime(tzone); write("Checking the pocket watch, you see it is "+l_time+".\n"); say(this_player()->GetName()+" checks "+possessive(this_player())+ " pocket watch.\n"); return 1; } write("You cannot read the watch face from here.\n"); return 1; } }