#include inherit LIB_DUMMY; inherit LIB_MANIPULATE; inherit LIB_PRESS; int hidden; int MoveThePainting(); int PushThePainting(); int OpenSesame(); string ShowDali(); static void create() { dummy::create(); SetKeyName("wall"); SetId("wall"); SetAdjectives("bedroom"); SetShort("a bedroom wall"); SetLong("It is a typical, if ornate, bedroom wall, with a painting on it."); SetItems( ([ ({"painting","beautiful painting"}) : (: ShowDali :), ]) ); SetManipulate( ([ ({"painting","beautiful painting"}) : (: MoveThePainting :) ]) ); SetPress( ([ ({"painting","beautiful painting"}) : (: PushThePainting :) ]) ); hidden = 1; } void init(){ add_action("GetPainting","get"); } int GetPainting(string str){ write("It appears firmly attached to the wall."); return 1; } int MoveThePainting(){ send_messages("move", "$agent_name $agent_verb the painting on the wall.", this_player(), 0, environment(this_player())); if(hidden == 1) { OpenSesame(); } return 1; } int PushThePainting(){ send_messages("push", "$agent_name $agent_verb the painting on the wall.", this_player(), 0, environment(this_player())); if(hidden == 1) { OpenSesame(); } return 1; } string ShowDali(){ string ret; ret = "A beautiful reproduction:\n"; ret += read_file("/domains/town/txt/pot.txt"); return ret; } int OpenSesame(){ write("You uncover a secret passageway!"); say(this_player()->GetName()+" uncovers a secret passageway!"); AddItem(({"secret passageway","passageway"}) , "A secret passageway you can enter."); hidden = 0; environment()->OpenPassage(); return 1; }