#include inherit LIB_ROOM; static void create() { room::create(); SetClimate("indoors"); SetAmbientLight(30); SetShort("The Church Basement"); SetLong("This is the dark, musty basement of the village church. An elevator door is in the west wall."); SetItems(([ ({"elevator","elevator door","door","wall","west wall"}) : "Set into the "+ "west wall is an elevator. There is a button "+ "next to it, presumably to call the elevator car.", ]) ); SetInventory(([ "/domains/town/obj/couch" : 1, "/domains/town/npc/leo" : ({60, 1}) ])); SetExits( ([ "west" : "/domains/town/room/elevator", ]) ); //AddStuff( ({"/domains/town/npc/leo"}) ); } void init(){ ::init(); if(!present("button",this_object())) AddItem(new("/domains/town/obj/basement_button")); }