#include inherit LIB_ROOM; static void create() { room::create(); SetClimate("outdoors"); SetAmbientLight(30); SetNightLight(10); SetDayLight(30); SetShort("Forest Path"); SetLong("You are in a forest outside the town. To the southwest the path continues toward a clearing. To the east it leads to a bridge over a river toward a town. Trees and bushes of various kinds border the path making it impossible to go south but to the north the vegetation is less dense."); SetItems( ([ "forest" : "You are on a path in a dark, creepy forest. The " "vegetation is thick and feels somehow oppressive.", ({"plants","bushes","vegetation","tree","trees","bush"}) : "The plants, bushes, and trees grow thick and wild " "here, limiting visibility beyond the path.", "bridge" : "An old bridge is east of here.", "clearing" : "It looks like there is a clearing in the " "forest to the west.", "path" : "You are on a path in a forest." ]) ); SetSkyDomain("town"); SetExits( ([ "north" : "/domains/town/virtual/forest/-4,1", "east" : "/domains/town/room/bridge", "southwest" : "/domains/town/room/clearing.c", ]) ); } void init(){ ::init(); } int CanReceive(object ob){ object env = environment(ob); if(!env || base_name(env) != "/domains/town/virtual/forest/24,1"){ return ::CanReceive(); } if(living(ob) && !interactive(ob) && (!ob->GetRiders() || !sizeof(ob->GetRiders()))){ ob->eventPrint("You find yourself unable to leave the forest."); return 0; } return ::CanReceive(); }