#include #include inherit LIB_ROOM; static void create() { room::create(); SetClimate("outdoors"); SetAmbientLight(30); SetShort("Saquivor Road"); SetLong("This is a cobblestone road, leading "+ "north into town. "+ "The magic "+ "shop is to the west. "+ "\n%^GREEN%^An old well stands by the "+ "side of the road.%^RESET%^"); SetItems( ([ ({"well","old well","dry well"}) : "This " "looks like the sort of system used to " "provide water before the town implemented " "more modern waterworks. It looks long dry " "and abandoned.", "bank" : "The First Village Bank", ({"road","cobblestone road"}) : "A " "cobblestone road running north and south." ]) ); SetSkyDomain("town"); SetExits( ([ "north" : "/domains/town/room/start", "west" : "/domains/town/room/magic_shop", ]) ); if(strsrch(mud_name(), "Dead Souls")){ //AddExit("south", "/domains/campus/room/south_road2"); } AddTerrainType(T_ROAD); SetNoModify(0); SetEnters( ([ "well" : "/domains/town/room/well1" ]) ); AddItem(new("/domains/town/obj/lamp")); } void init(){ room::init(); }