#include #include inherit LIB_DAEMON; mixed cmd(string args) { mixed tmp; string stat; int amt; if( !args || args == "" ) { amt = this_player()->GetCustomDeviations(); this_player()->eventPrint("You have " + amt + " deviation points left to use.", MSG_SYSTEM); return 1; } if(args == "enable"){ int i = this_player()->GetDeviating(); if(i){ write("You already have enabled deviation for yourself."); return 1; } i = this_player()->SetDeviating(1); if(i) write("Deviation enabled."); else write("Deviation not enabled. See an admin for help."); return 1; } if(!this_player()->GetDeviating()){ write("You have not enabled deviation for yourself."); write("Please type: help deviate"); write("And: help deviation"); return 1; } amt = to_int((tmp = explode(args, " "))[<1]); if( sizeof(tmp) == 1 ) return "Deviate which stat how much?"; stat = implode(tmp[0..<2], " "); tmp = this_player()->eventDeviateStat(stat, amt); if( stringp(tmp) ) return tmp; if( !tmp ) return "Failed to deviate."; this_player()->eventPrint("Your " + stat + " class is now " + tmp + ", and you have " + this_player()->GetCustomDeviations() + " deviation points left.", MSG_SYSTEM); return 1; } string GetHelp(){ return ("Syntax: deviate\n" " deviate enable\n" " deviate STAT AMOUNT\n\n" "Changes your \"stat class\" for the specified stat, " "meaning that it improves more frequently when your " "player level goes up. However it incurs great cost to " "you in terms of an XP penalty. You cannot reverse a " "deviation nor its penalty. Before proceeding, read the " "helpfile for deviation:\nhelp deviation\n\n" "If you decide to deviate, first enable it by typing:\n" "deviate enable\nSee also: deviation, customize, " "stat, stats, score"); }