#include inherit LIB_ROOM; void create() { ::create(); SetProperty("light", 3); SetProperty("night light", 1); SetProperty("no castle", 1); SetSmell( "default", "The faint smell of foliage wafts towards you."); SetShort( "the east end of Praxis"); SetLong( "The dirt path brings you to the end of the village of Praxis. " "Boc La Road meets up with a smaller dirt path which leads " "out further east into the wilderness. The path is very " "narrow and looks unsafe. After travelling a couple of meters it " "is suddenly engulfed in a mass of green leaves and undergrowth. " "Up ahead, you can see the darker path of East road, leading to " "Praxis' cemetery. West takes you back along East Boc La road."); SetItems( (["road" : "It leads west toward the village center.", "village" : "Praxis is a small adventuring community " "of the Nightmare reality.", "wilderness" : "Stories tell of bandits and rogues out " "in the wilderness.", "path" : "The path leads in many directions from here, towards the " "Praxis cemetery, the wilderness, and back towards Monument Square.", "cemetery": "The Praxis cemetery is off to the north on East Road." ]) ); SetSkyDomain("town"); SetExits( ([ "west" : "/domains/Praxis/e_boc_la2", "north" : "/domains/Praxis/east_road1", "east" : "/domains/Praxis/wild1", ]) ); } void init(){ ::init(); }