#include inherit LIB_ROOM; void init() { ::init(); add_action("go_north", "north"); } void create() { ::create(); SetProperty("light", 3); SetProperty("no castle", 1); SetShort( "the western highway in the shadows of the Daroq Mountains"); SetLong( "The Daroq Mountains tower above you to the west, blocking " "out the sky so much that an eerie twilight covers the land. " "There is a small overgrown path to the south heading towards " "some rather ominous-looking peaks in the distance. " "The Great Western Highway, which provides a route of travel " "east, ends just west of here in a mountain pass. There is only " "a small break in the forest that surrounds you to the north."); SetItems( (["peaks" : "The peaks you see are the twin peaks of the " "Destiny Mountains.", "path" : "The path is very overgrown and seems to go in " "the direction of the peaks in\nthe distance.", "mountains" : "A huge mountain range that seperates the " "barren Qajip Desert from the fertile lands of the east.", "mountain" : "Kateihl Mountain, a known stronghold of goblins.", "highway" : "The Great Western Highway ends here at a " "mountain pass.", ({"pass", "break"}) : "It is just large enough for you to get " "through.", "forest" : "A very dark, uninviting forest."]) ); SetSkyDomain("town"); SetExits( (["west" : "/domains/Praxis/pass1", "north" : "/domains/Praxis/orc_valley/guard", "east" : "/domains/Praxis/highway2"]) ); } int go_north() { this_player()->eventMoveLiving("/domains/Praxis/orc_valley/guard", "north"); return 1; }