#include inherit LIB_ROOM; static void create() { room::create(); SetClimate("indoors"); SetAmbientLight(16); SetShort("access tunnel"); SetLong("You are standing in what appears to be an underground "+ "service access tunnel of some kind. The overhead neon lights flicker and "+ "provide barely useful illumination. The air is damp and musty, and it "+ "feels as though nobody has gone through here in years. The tunnel runs "+ "north and south from here."); SetItems(([ ({"wall","walls","corridor","hall"}) : "The thick, metal walls here are scarred "+ "and badly corroded. Wherever you are, it's seen heavy use in the distant past.", ({"lights","light","neon lights"}) : "Overhead neon lights. They appear on the "+ "verge of failure.", ({"floor","ground"}) : "The floor is composed of metal plates welded together, "+ "with raised traction cleats.", ({"cleat","cleats"}) : "Little raised bumps on the floor so you won't slip and fall.", ({"hole","port","porthole","access port"}) : "An exit set in the wall, providing maintenance access.", ])); SetEnters( ([ ({"hole","port","porthole","access port"}):"/domains/campus/room/freezer" ]) ); AddExit("north","/domains/campus/room/access0"); AddExit("south","/domains/campus/room/access4"); SetObviousExits("north, south"); } void init(){ ::init(); }