#include #include #include #include inherit LIB_VIRT_LAND; static private int XPosition, YPosition; int max_north = 4999; int max_south = 4989; int max_east = 5015; int max_west = 5005; varargs void SetLongAndItems(int x, int y, int z); varargs int LimitTravel(int requested, int maximum, int lessthan){ if(lessthan && requested < maximum) return maximum; else if(lessthan && requested > maximum) return requested; else if(requested > maximum) return maximum; else return requested; } #if 0 int PreExit(mixed arg1, mixed arg2){ object ob = this_player(); if(!ob) return 0; if(ob->GetPosition() != POSITION_FLYING){ write("You are not flying!"); return 0; } return 1; } #endif varargs static void create(int x, int y) { string n, s, e, w; string ne, nw, se, sw; string fly; SetNoReplace(1); virt_land::create(); XPosition = x; YPosition = y; SetClimate("temperate"); SetAmbientLight(30); SetLongAndItems(x, y); SetShort("a flat plain"); if( x == max_east ) e = "arena/" + (x) + "," + y; else e = "arena/" + (x+1) + "," + y; if( x == max_west ) w = "arena/" + (x) + "," + y; else w = "arena/" + (x-1) + "," + y; if( y == max_north ) n = "arena/" + x + "," + (y); else n = "arena/" + x + "," + (y+1); if( y == max_south ) s = "arena/" + x+ "," + (y); else s = "arena/" + x + "," + (y-1); //fly = "sky/" + x + "," + y + "," + 1; nw = "arena/" + LimitTravel(x - 1, max_west, 1) + "," + LimitTravel(y+1, max_north); ne = "arena/" + LimitTravel(x + 1, max_east) + "," + LimitTravel(y+1, max_north); sw = "arena/" + LimitTravel(x - 1, max_west, 1) + "," + LimitTravel(y-1, max_south, 1); se = "arena/" + LimitTravel(x + 1, max_east) + "," + LimitTravel(y-1, max_south, 1); //SetFlyRoom(__DIR__+fly); SetSkyDomain("town"); SetGoMessage("You can't travel in that direction."); if( n ) AddExit("north", __DIR__ + n); if( s ) AddExit("south", __DIR__ + s); if( e ) AddExit("east", __DIR__ + e); if( w ) AddExit("west", __DIR__ + w); if( ne ) AddExit("northeast", __DIR__ + ne); if( nw ) AddExit("northwest", __DIR__ + nw); if( se ) AddExit("southeast", __DIR__ + se); if( sw ) AddExit("southwest", __DIR__ + sw); //AddExit("up", __DIR__ + "sky/"+x+","+y+",1", (: PreExit :) ); //AddExit("up", __DIR__ + "sky/"+x+","+y+",1", (: PreExit :) ); if(y == max_south){ RemoveExit("south"); RemoveExit("southeast"); RemoveExit("southwest"); } if(y == max_north){ RemoveExit("north"); RemoveExit("northeast"); RemoveExit("northwest"); } if(x == max_west){ RemoveExit("west"); RemoveExit("northwest"); RemoveExit("southwest"); } if(x == max_east){ RemoveExit("east"); RemoveExit("northeast"); RemoveExit("southeast"); } if(x == 5005 && y == 4999){ RemoveExit("west"); AddExit("west","/domains/default/room/wiz_corr_east3"); AddItem("sign" , "This is a sign planted on the ground."); SetRead( ({"sign"}) , "Wiz labs west of here."); } } varargs void SetLongAndItems(int x, int y, int z) { mapping inv, items; string str; ::SetLongAndItems(x, y, z); inv = ([]); str = "You are on a large flat plain, bordered on all sides " "by stone walls, forming a large arena for heavy weapons and " "mounted combat."; if(query_night()) str += " The stars of the night sky glitter overhead."; if(x == max_west && y != max_north) str += " A stone wall prevents further travel west."; if(x == max_east) str += " A stone wall prevents further travel east."; if(y == max_south ) str += " A stone wall prevents further travel south."; if(y == max_north) str += " A stone wall prevents further travel north."; if(x == max_west && y == max_north) str += "\n%^GREEN%^There is a sign here you can read.%^RESET%^"; SetItems( ([ "arena" : "A place of violent death and great destruction.", ]) ); if(y == max_north) { AddItem( ({ "rock wall","wall","stone wall"}), "This vast stone wall prevents further travel north." ); } else if(y == max_south) { AddItem( ({ "rock wall","wall","stone wall"}), "This vast stone wall prevents further travel south." ); } if(x == max_east) { AddItem( ({ "rock wall","wall","stone wall"}), "This vast stone wall prevents further travel east." ); } if(x == max_west) { AddItem( ({ "rock wall","wall","stone wall"}), "This vast stone wall prevents further travel west." ); } AddItem( ({ "walls","rock walls","stone walls" }), "Large walls form the bounds of this killing field." ); SetLong(str); SetDayLight(30); SetNightLight(30); }