mud/fluffos-2.23-ds03/backend.c
2020-09-06 05:43:07 -07:00

670 lines
17 KiB
C

/* 92/04/18 - cleaned up stylistically by Sulam@TMI */
#include "std.h"
#include "lpc_incl.h"
#include "backend.h"
#include "comm.h"
#include "replace_program.h"
#include "socket_efuns.h"
#include "call_out.h"
#include "port.h"
#include "master.h"
#include "eval.h"
#ifdef PACKAGE_ASYNC
#include "packages/async.h"
#endif
#ifdef WIN32
#include <process.h>
void CDECL alarm_loop (void *);
#endif
error_context_t *current_error_context = 0;
/*
* The 'current_time' is updated in the call_out cycles
*/
long current_time;
object_t *current_heart_beat;
static void look_for_objects_to_swap (void);
void call_heart_beat (void);
#if 0
static void report_holes (void);
#endif
/*
* There are global variables that must be zeroed before any execution.
* In case of errors, there will be a LONGJMP(), and the variables will
* have to be cleared explicitely. They are normally maintained by the
* code that use them.
*
* This routine must only be called from top level, not from inside
* stack machine execution (as stack will be cleared).
*/
void clear_state()
{
current_object = 0;
set_command_giver(0);
current_interactive = 0;
previous_ob = 0;
current_prog = 0;
caller_type = 0;
reset_machine(0); /* Pop down the stack. */
} /* clear_state() */
#if 0
static void report_holes() {
if (current_object && current_object->name)
debug_message("current_object is /%s\n", current_object->name);
if (command_giver && command_giver->name)
debug_message("command_giver is /%s\n", command_giver->name);
if (current_interactive && current_interactive->name)
debug_message("current_interactive is /%s\n", current_interactive->name);
if (previous_ob && previous_ob->name)
debug_message("previous_ob is /%s\n", previous_ob->name);
if (current_prog && current_prog->name)
debug_message("current_prog is /%s\n", current_prog->name);
if (caller_type)
debug_message("caller_type is %s\n", caller_type);
}
#endif
void logon (object_t * ob)
{
if(ob->flags & O_DESTRUCTED){
return;
}
/* current_object no longer set */
apply(APPLY_LOGON, ob, 0, ORIGIN_DRIVER);
/* function not existing is no longer fatal */
}
/*
* This is the backend. We will stay here for ever (almost).
*/
extern int max_fd;
void backend()
{
struct timeval timeout;
int i, nb;
volatile int first_call = 1;
int there_is_a_port = 0;
error_context_t econ;
debug_message("Initializations complete.\n\n");
for (i = 0; i < 5; i++) {
if (external_port[i].port) {
debug_message("Accepting connections on port %d.\n",
external_port[i].port);
there_is_a_port = 1;
}
}
if (!there_is_a_port)
debug_message("No external ports specified.\n");
init_user_conn(); /* initialize user connection socket */
#ifdef SIGHUP
signal(SIGHUP, startshutdownMudOS);
#endif
clear_state();
save_context(&econ);
if (SETJMP(econ.context))
restore_context(&econ);
clear_state();
if (!t_flag && first_call) {
first_call = 0;
call_heart_beat();
}
while (1) {
/* Has to be cleared if we jumped out of process_user_command() */
current_interactive = 0;
set_eval(max_cost);
if (obj_list_replace || obj_list_destruct)
remove_destructed_objects();
/*
* shut down MudOS if MudOS_is_being_shut_down is set.
*/
if (MudOS_is_being_shut_down)
shutdownMudOS(0);
if (slow_shut_down_to_do) {
int tmp = slow_shut_down_to_do;
slow_shut_down_to_do = 0;
slow_shut_down(tmp);
}
/*
* select
*/
make_selectmasks();
timeout.tv_sec = 1;
timeout.tv_usec = 0;
#ifndef hpux
nb = select(max_fd + 1, &readmask, &writemask, (fd_set *) 0, &timeout);
#else
nb = select(max_fd + 1, (int *) &readmask, (int *) &writemask,
(int *) 0, &timeout);
#endif
/*
* process I/O if necessary.
*/
if (nb > 0) {
process_io();
}
/*
* process user commands.
*/
for (i = 0; process_user_command() && i < max_users; i++)
;
/*
* call outs
*/
call_out();
#ifdef PACKAGE_ASYNC
check_reqs();
#endif
}
} /* backend() */
/*
* Despite the name, this routine takes care of several things.
* It will run once every 15 minutes.
*
* . It will attempt to reconnect to the address server if the connection has
* been lost.
* . It will loop through all objects.
*
* . If an object is found in a state of not having done reset, and the
* delay to next reset has passed, then reset() will be done.
*
* . If the object has a existed more than the time limit given for swapping,
* then 'clean_up' will first be called in the object
*
* There are some problems if the object self-destructs in clean_up, so
* special care has to be taken of how the linked list is used.
*/
static void look_for_objects_to_swap()
{
static int next_time;
#ifndef NO_IP_DEMON
extern int no_ip_demon;
static int next_server_time;
#endif
object_t *ob;
VOLATILE object_t *next_ob, *last_good_ob;
error_context_t econ;
#ifndef NO_IP_DEMON
if (current_time >= next_server_time) {
/* initialize the address server. if it is already initialized, then
* this is a nop. this will cause the driver to reattempt connecting
* to the address server once every 15 minutes in the event that it
* has gone down.
*/
if (!no_ip_demon && next_server_time)
init_addr_server(ADDR_SERVER_IP, ADDR_SERVER_PORT);
next_server_time = current_time + 15 * 60;
}
#endif
if (current_time < next_time)
return; /* Not time to look yet */
next_time = current_time + 5 * 60; /* Next time is in 5 minutes */
/*
* Objects object can be destructed, which means that next object to
* investigate is saved in next_ob. If very unlucky, that object can be
* destructed too. In that case, the loop is simply restarted.
*/
next_ob = obj_list;
last_good_ob = obj_list;
save_context(&econ);
if (SETJMP(econ.context))
restore_context(&econ);
while ((ob = (object_t *)next_ob)) {
int ready_for_clean_up = 0;
if (ob->flags & O_DESTRUCTED){
if(last_good_ob->flags & O_DESTRUCTED)
ob = obj_list; /* restart */
else
ob = (object_t *)last_good_ob;
}
next_ob = ob->next_all;
/*
* Check reference time before reset() is called.
*/
if (current_time - ob->time_of_ref > time_to_clean_up)
ready_for_clean_up = 1;
#if !defined(NO_RESETS) && !defined(LAZY_RESETS)
/*
* Should this object have reset(1) called ?
*/
if ((ob->flags & O_WILL_RESET) && (ob->next_reset < current_time)
&& !(ob->flags & O_RESET_STATE)) {
debug(d_flag, ("RESET /%s\n", ob->obname));
set_eval(max_cost);
reset_object(ob);
if(ob->flags & O_DESTRUCTED)
continue;
}
#endif
if (time_to_clean_up > 0) {
/*
* Has enough time passed, to give the object a chance to
* self-destruct ? Save the O_RESET_STATE, which will be cleared.
*
* Only call clean_up in objects that has defined such a function.
*
* Only if the clean_up returns a non-zero value, will it be called
* again.
*/
if (ready_for_clean_up && (ob->flags & O_WILL_CLEAN_UP)) {
int save_reset_state = ob->flags & O_RESET_STATE;
svalue_t *svp;
debug(d_flag, ("clean up /%s\n", ob->obname));
/*
* Supply a flag to the object that says if this program is
* inherited by other objects. Cloned objects might as well
* believe they are not inherited. Swapped objects will not
* have a ref count > 1 (and will have an invalid ob->prog
* pointer).
*
* Note that if it is in the apply_low cache, it will also
* get a flag of 1, which may cause the mudlib not to clean
* up the object. This isn't bad because:
* (1) one expects it is rare for objects that have untouched
* long enough to clean_up to still be in the cache, especially
* on busy MUDs.
* (2) the ones that are are the more heavily used ones, so
* keeping them around seems justified.
*/
push_number(ob->flags & (O_CLONE) ? 0 : ob->prog->ref);
set_eval(max_cost);
svp = apply(APPLY_CLEAN_UP, ob, 1, ORIGIN_DRIVER);
if (ob->flags & O_DESTRUCTED)
continue;
if (!svp || (svp->type == T_NUMBER && svp->u.number == 0))
ob->flags &= ~O_WILL_CLEAN_UP;
ob->flags |= save_reset_state;
}
}
last_good_ob = ob;
}
pop_context(&econ);
} /* look_for_objects_to_swap() */
/* Call all heart_beat() functions in all objects. Also call the next reset,
* and the call out.
* We do heart beats by moving each object done to the end of the heart beat
* list before we call its function, and always using the item at the head
* of the list as our function to call. We keep calling heart beats until
* a timeout or we have done num_heart_objs calls. It is done this way so
* that objects can delete heart beating objects from the list from within
* their heart beat without truncating the current round of heart beats.
*
* Set command_giver to current_object if it is a living object. If the object
* is shadowed, check the shadowed object if living. There is no need to save
* the value of the command_giver, as the caller resets it to 0 anyway. */
typedef struct {
object_t *ob;
short heart_beat_ticks;
short time_to_heart_beat;
} heart_beat_t;
static heart_beat_t *heart_beats = 0;
static int max_heart_beats = 0;
static int heart_beat_index = 0;
static int num_hb_objs = 0;
static int num_hb_to_do = 0;
static int num_hb_calls = 0; /* starts */
static float perc_hb_probes = 100.0; /* decaying avge of how many complete */
void call_heart_beat()
{
object_t *ob;
heart_beat_t *curr_hb;
error_context_t econ;
current_interactive = 0;
if ((num_hb_to_do = num_hb_objs)) {
num_hb_calls++;
heart_beat_index = 0;
save_context(&econ);
while (1) {
ob = (curr_hb = &heart_beats[heart_beat_index])->ob;
DEBUG_CHECK(!(ob->flags & O_HEART_BEAT),
"Heartbeat not set in object on heartbeat list!");
/* is it time to do a heart beat ? */
curr_hb->heart_beat_ticks--;
if (ob->prog->heart_beat != 0) {
if (curr_hb->heart_beat_ticks < 1) {
object_t *new_command_giver;
curr_hb->heart_beat_ticks = curr_hb->time_to_heart_beat;
current_heart_beat = ob;
new_command_giver = ob;
#ifndef NO_SHADOWS
while (new_command_giver->shadowing)
new_command_giver = new_command_giver->shadowing;
#endif
#ifndef NO_ADD_ACTION
if (!(new_command_giver->flags & O_ENABLE_COMMANDS))
new_command_giver = 0;
#endif
#ifdef PACKAGE_MUDLIB_STATS
add_heart_beats(&ob->stats, 1);
#endif
set_eval(max_cost);
if (SETJMP(econ.context)) {
restore_context(&econ);
} else {
save_command_giver(new_command_giver);
call_direct(ob, ob->prog->heart_beat - 1,
ORIGIN_DRIVER, 0);
pop_stack(); /* pop the return value */
restore_command_giver();
}
current_object = 0;
}
}
if (++heart_beat_index == num_hb_to_do)
break;
}
pop_context(&econ);
if (heart_beat_index < num_hb_to_do)
perc_hb_probes = 100 * (float) heart_beat_index / num_hb_to_do;
else
perc_hb_probes = 100.0;
heart_beat_index = num_hb_to_do = 0;
}
current_prog = 0;
current_heart_beat = 0;
look_for_objects_to_swap();
#ifdef PACKAGE_MUDLIB_STATS
mudlib_stats_decay();
#endif
} /* call_heart_beat() */
int
query_heart_beat (object_t * ob)
{
int index;
if (!(ob->flags & O_HEART_BEAT)) return 0;
index = num_hb_objs;
while (index--) {
if (heart_beats[index].ob == ob)
return heart_beats[index].time_to_heart_beat;
}
return 0;
} /* query_heart_beat() */
/* add or remove an object from the heart beat list; does the major check...
* If an object removes something from the list from within a heart beat,
* various pointers in call_heart_beat could be stuffed, so we must
* check current_heart_beat and adjust pointers. */
int set_heart_beat (object_t * ob, int to)
{
int index;
if (ob->flags & O_DESTRUCTED) return 0;
if (!to) {
int num;
index = num_hb_objs;
while (index--) {
if (heart_beats[index].ob == ob) break;
}
if (index < 0) return 0;
if (num_hb_to_do) {
if (index <= heart_beat_index)
heart_beat_index--;
if (index < num_hb_to_do)
num_hb_to_do--;
}
if ((num = (num_hb_objs - (index + 1))))
memmove(heart_beats + index, heart_beats + (index + 1), num * sizeof(heart_beat_t));
num_hb_objs--;
ob->flags &= ~O_HEART_BEAT;
return 1;
}
if (ob->flags & O_HEART_BEAT) {
if (to < 0) return 0;
index = num_hb_objs;
while (index--) {
if (heart_beats[index].ob == ob) {
heart_beats[index].time_to_heart_beat = heart_beats[index].heart_beat_ticks = to;
break;
}
}
DEBUG_CHECK(index < 0, "Couldn't find enabled object in heart_beat list!\n");
} else {
heart_beat_t *hb;
if (!max_heart_beats)
heart_beats = CALLOCATE(max_heart_beats = HEART_BEAT_CHUNK,
heart_beat_t, TAG_HEART_BEAT,
"set_heart_beat: 1");
else if (num_hb_objs == max_heart_beats) {
max_heart_beats += HEART_BEAT_CHUNK;
heart_beats = RESIZE(heart_beats, max_heart_beats,
heart_beat_t, TAG_HEART_BEAT,
"set_heart_beat: 1");
}
hb = &heart_beats[num_hb_objs++];
hb->ob = ob;
if (to < 0) to = 1;
hb->time_to_heart_beat = to;
hb->heart_beat_ticks = to;
ob->flags |= O_HEART_BEAT;
}
return 1;
}
int heart_beat_status (outbuffer_t * ob, int verbose)
{
char buf[20];
if (verbose == 1) {
outbuf_add(ob, "Heart beat information:\n");
outbuf_add(ob, "-----------------------\n");
outbuf_addv(ob, "Number of objects with heart beat: %d, starts: %d\n",
num_hb_objs, num_hb_calls);
/* passing floats to varargs isn't highly portable so let sprintf
handle it */
sprintf(buf, "%.2f", perc_hb_probes);
outbuf_addv(ob, "Percentage of HB calls completed last time: %s\n", buf);
}
return (0);
} /* heart_beat_status() */
/* New version used when not in -o mode. The epilog() in master.c is
* supposed to return an array of files (castles in 2.4.5) to load. The array
* returned by apply() will be freed at next call of apply(), which means that
* the ref count has to be incremented to protect against deallocation.
*
* The master object is asked to do the actual loading.
*/
void preload_objects (int eflag)
{
VOLATILE array_t *prefiles;
svalue_t *ret;
VOLATILE int ix;
error_context_t econ;
save_context(&econ);
if (SETJMP(econ.context)) {
restore_context(&econ);
pop_context(&econ);
return;
}
push_number(eflag);
ret = apply_master_ob(APPLY_EPILOG, 1);
pop_context(&econ);
if ((ret == 0) || (ret == (svalue_t *)-1) || (ret->type != T_ARRAY))
return;
else
prefiles = ret->u.arr;
if ((prefiles == 0) || (prefiles->size < 1))
return;
debug_message("\nLoading preloaded files ...\n");
prefiles->ref++;
ix = 0;
/* in case of an error, effectively do a 'continue' */
save_context(&econ);
if (SETJMP(econ.context)) {
restore_context(&econ);
ix++;
}
for ( ; ix < prefiles->size; ix++) {
if (prefiles->item[ix].type != T_STRING)
continue;
set_eval(max_cost);
push_svalue(((array_t *)prefiles)->item + ix);
(void) apply_master_ob(APPLY_PRELOAD, 1);
}
free_array((array_t *)prefiles);
pop_context(&econ);
} /* preload_objects() */
/* All destructed objects are moved into a sperate linked list,
* and deallocated after program execution. */
INLINE void remove_destructed_objects()
{
object_t *ob, *next;
if (obj_list_replace)
replace_programs();
for (ob = obj_list_destruct; ob; ob = next) {
next = ob->next_all;
destruct2(ob);
}
obj_list_destruct = 0;
} /* remove_destructed_objects() */
static double load_av = 0.0;
void update_load_av()
{
static int last_time;
int n;
double c;
static int acc = 0;
acc++;
if (current_time == last_time)
return;
n = current_time - last_time;
if (n < NUM_CONSTS)
c = consts[n];
else
c = exp(-n / 900.0);
load_av = c * load_av + acc * (1 - c) / n;
last_time = current_time;
acc = 0;
} /* update_load_av() */
static double compile_av = 0.0;
void
update_compile_av (int lines)
{
static int last_time;
int n;
double c;
static int acc = 0;
acc += lines;
if (current_time == last_time)
return;
n = current_time - last_time;
if (n < NUM_CONSTS)
c = consts[n];
else
c = exp(-n / 900.0);
compile_av = c * compile_av + acc * (1 - c) / n;
last_time = current_time;
acc = 0;
} /* update_compile_av() */
char *query_load_av()
{
static char buff[100];
sprintf(buff, "%.2f cmds/s, %.2f comp lines/s", load_av, compile_av);
return (buff);
} /* query_load_av() */
#ifdef F_HEART_BEATS
array_t *get_heart_beats() {
int nob = 0, n = num_hb_objs;
heart_beat_t *hb = heart_beats;
object_t **obtab;
array_t *arr;
#ifdef F_SET_HIDE
int apply_valid_hide = 1, display_hidden = 0;
#endif
if(n)
obtab = CALLOCATE(n, object_t *, TAG_TEMPORARY, "heart_beats");
else
obtab = NULL;
while (n--) {
#ifdef F_SET_HIDE
if (hb->ob->flags & O_HIDDEN) {
if (apply_valid_hide) {
apply_valid_hide = 0;
display_hidden = valid_hide(current_object);
}
if (!display_hidden)
continue;
}
#endif
obtab[nob++] = (hb++)->ob;
}
arr = allocate_empty_array(nob);
while (nob--) {
arr->item[nob].type = T_OBJECT;
arr->item[nob].u.ob = obtab[nob];
add_ref(arr->item[nob].u.ob, "get_heart_beats");
}
if(obtab)
FREE(obtab);
return arr;
}
#endif