83 lines
3.4 KiB
Plaintext
83 lines
3.4 KiB
Plaintext
chapter 9 "Skills, teachers, and trainers"
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%^CYAN%^General stuff%^RESET%^
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Stats are the physical attributes that let you do things.
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Skills are those things you do. "blunt attack", for example,
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is the skill that determines how good you are at using
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blunt weapons in combat...while "blunt defense" is how
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good you are at *avoiding* damage from such weapons.
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"melee attack" and "melee defense" determine your proficiency
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at unarmed combat, etc. It is very rare for players who
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are not fighters to be able to physically fight without weapons,
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by the way.
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If the "skills" command does not list a particular skill
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that means you don't have it at all, and whatever it is, you
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are very, very bad at it. Mages, for example, usually lack
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"blade attack" and "blade defense" entirely...meaning they
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are utterly awful at fighting with swords and avoiding
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swords in combat.
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Some skills seem useless but are actually quite important.
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For example, mages can cast a spell called "whip" which
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summons up an energy weapon whose power can be devastating
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if the mage is high-level. However, if the mage's conjuring
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skill is low, the whip does not last long...meaning she will
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have to keep casting this expensive spell frequently.
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Skill levels, like stat levels, increase when a player's
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player level is promoted, depending on the skill class. For
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a fighter, "blunt attack" is a major priority, and so their
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skill class for this is 1. For another class, it may differ.
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If the skill class is a high priority, then the skill
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improves more often when your player level increases.
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There is no "deviation" command to manipulate skill class.
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Emphasis on skill classes is what player classes (like
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"fighter", "cleric", etc) are for.
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%^CYAN%^Trainers%^RESET%^
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Trainers are folks that can help you improve your skills.
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When your player level goes up, you are awarded "training
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points". You use these training points by asking trainers to
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train you on some specific skill. For example, a mage can
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go to Radagast (east, south, up, from the town clocktower)
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and: %^GREEN%^ask radagast to train magic attack%^RESET%^
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If you're a fighter, Radagast will not be able to help you,
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since you do not already posess that skill. Trainers can
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only train you in skills you already have some knowledge of.
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Instead, a fighter might go to Roshd Burlyneck (down,
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south, west, north, of the Ylsrim tower top) and:
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%^GREEN%^ask roshd to train knife defense%^RESET%^
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At this point, a human player might run into a problem. Roshd
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is an orc, you see, and speaks Tangetto. He can't train
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you if you don't understand that language. This is where
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a different kind of instruction comes in...
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%^CYAN%^Teachers%^RESET%^
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Teachers are a special kind of trainer than can also teach
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you things you did not already know. Typically this would be
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a language teacher (like Bugg: east, east, east, north, of
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the village clocktower), or a spell teacher (Herkimer: south,
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west, south, of the village clocktower).
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%^RED%^PROTIP%^RESET%^: You don't have to be a mage in order to have
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Herkimer teach you a spell. As long as you have some magical
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ability, and have the money, he will teach you some simple
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spells whether you are a mage or not. Mages get to learn them
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free, however, and Herkimer saves some spells for mages only.
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Trainers and teachers are where having a high intelligence stat
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can really pay off. It takes fewer lessons to improve your language
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or your skills if you have high intelligence.
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