39 lines
1.6 KiB
C
39 lines
1.6 KiB
C
#include <lib.h>
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inherit LIB_ROOM;
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void create() {
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::create();
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SetProperty("light", 3);
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SetProperty("night light", 1);
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SetProperty("no castle", 1);
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SetSmell( "default", "The faint smell of foliage wafts towards you.");
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SetShort( "the east end of Praxis");
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SetLong(
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"The dirt path brings you to the end of the village of Praxis. "
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"Boc La Road meets up with a smaller dirt path which leads "
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"out further east into the wilderness. The path is very "
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"narrow and looks unsafe. After travelling a couple of meters it "
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"is suddenly engulfed in a mass of green leaves and undergrowth. "
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"Up ahead, you can see the darker path of East road, leading to "
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"Praxis' cemetery. West takes you back along East Boc La road.");
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SetItems(
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(["road" : "It leads west toward the village center.",
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"village" : "Praxis is a small adventuring community "
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"of the Nightmare reality.",
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"wilderness" : "Stories tell of bandits and rogues out "
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"in the wilderness.",
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"path" : "The path leads in many directions from here, towards the "
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"Praxis cemetery, the wilderness, and back towards Monument Square.",
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"cemetery": "The Praxis cemetery is off to the north on East Road." ]) );
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SetSkyDomain("town");
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SetExits( ([
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"west" : "/domains/Praxis/e_boc_la2",
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"north" : "/domains/Praxis/east_road1",
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"east" : "/domains/Praxis/wild1",
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]) );
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}
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void init(){
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::init();
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}
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