mud/lib/domains/Ylsrim/room/armory.c
2020-09-06 05:43:07 -07:00

60 lines
1.9 KiB
C

/* /domains/Ylsrim/room/armory.c
* from the Dead Souls Mud Library
* created by Descartes of Borg 951023
*/
#include <lib.h>
#include <dirs.h>
inherit LIB_ROOM;
string CheckOpen(string str);
string CheckItem(string str);
static void create() {
room::create();
SetTown("Ylsrim");
SetClimate("indoors");
SetAmbientLight(27);
SetShort("the Ylsrim armory");
SetLong((: CheckOpen :));
SetItems( ([ ({ "case", "cases" }) : (: CheckItem :),
"bazaar" : "People from all about are wandering around, looking "
"for a bargain." ]) );
SetObviousExits("west");
SetExits( ([ "west" : "/domains/Ylsrim/room/"+ "bazaar" ]) );
SetInventory( ([ "/domains/Ylsrim"+ "/npc/max" : 1 ]) );
}
string CheckOpen(string str) {
object ob;
ob = present("vendor");
if( query_night() ) {
if( ob ) ob->eventDestruct();
return ("The cases of the armory are empty, as the armory "
"has closed for the night. The bazaar is "
"west.");
}
if( !ob )
return ("Fresh blood is splattered across broken cases which once "
"housed display armor sold in this armory. The armor is "
"gone, and the vendor clearly murdered. All you can do is "
"shake your head and exit to the west.");
return ("Sealed cases contain display armor, exemplifying what the local "
"vendor, Max, has to offer. He buys and sells all sorts of "
"armor from adventurers who come here to sell of their "
"discovered goods, or equip to continue adventuring. An exit "
"is west.");
}
string CheckItem(string str) {
if( query_night() ) return "They are empty.";
else if ( present("vendor") ) return "They are filled with armor.";
else return "They are broken and covered in blood.";
}
void init(){
::init();
}