36 lines
1.3 KiB
C
36 lines
1.3 KiB
C
/* /domains/Ylsrim/room/bank_room.c
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* From the Dead Souls Mud Library
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* An example of a room with an item that allows jumping and climbing
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* Created by Descartes of Borg 961010
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*/
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#include <lib.h>
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inherit LIB_ROOM;
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static void create() {
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room::create();
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SetTown("Ylsrim");
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SetClimate("arid");
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SetAmbientLight(30);
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SetShort("The roof of the Bank of Ylsrim");
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SetDayLong("From your perfect vantage point atop the hot adobe of "
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"the Bank of Ylsrim you can see nearly the entire desert "
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"town. On the south side of the bank, the wall is rough "
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"enough to get a foothold down into Kaliid Road. The wall "
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"on the other sides of the building are simply too smooth to "
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"climb down. You might be able to jump into the road, as well.");
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SetNightLong("The lights of Ylsrim look beautiful from this vantage "
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"on the bank roof.");
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AddItem("adobe", "The walls and roof are made of this substance.");
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// this is the wall that can be climbed down
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AddItem(new("/domains/Ylsrim/etc/roof_wall"));
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// this is the road that people can jump into
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AddItem(new("/domains/Ylsrim/etc/road"));
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// this is the roof people can jump from
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AddItem(new("/domains/Ylsrim/etc/roof"));
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}
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void init(){
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::init();
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}
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