mud/lib/domains/begin/room/arena.c
2020-09-06 05:43:07 -07:00

48 lines
1.6 KiB
C

#include <lib.h>
inherit LIB_ROOM;
static void create() {
room::create();
SetClimate("indoors");
SetAmbientLight(30);
SetShort("the Arena");
SetLong("You are in a large room with blank cement walls. This room was built so Creators may test their armor, weapons and NPC's in combat. A large steel door is here, which can be used to prevent wimpy creatures from escaping.");
SetItems( ([
({"wall","walls"}) : "The walls are smooth and cement.",
({"floor","ceiling"}) : "The floor and ceiling are, like the walls, made "+
"of smooth cement." ]) );
SetInventory(([
"/domains/default/npc/fighter" : 1,
"/domains/default/obj/locker" : 1,
"/domains/default/npc/dummy" : 1,
"/domains/default/obj/case" : 1,
"/domains/default/obj/abox" : 1,
"/domains/default/obj/javelin_bin" : 1,
"/domains/default/obj/rack" : 1,
]));
SetExits( ([
"south" : "/domains/default/room/wiz_corr_east",
]) );
SetPlayerKill(1);
SetDoor("south", "/domains/default/doors/steel_door2.c");
}
int CanReceive(object sneak) {
object *living_stack = get_livings(sneak);
if(!living_stack || !arrayp(living_stack)) living_stack = ({ sneak });
foreach(object ob in living_stack){
if(playerp(ob) && !creatorp(ob) &&
!member_group(ob,"TEST")) {
message("info","Creator staff only, sorry.", ob);
return 0;
}
}
return 1;
}
void init(){
::init();
}