mud/lib/domains/cave/armor/boobytrap_ring.c
2020-09-06 05:43:07 -07:00

49 lines
1.4 KiB
C

/*
* Note that this ring, unlike the boobytrapped dagger, does
* not check to see if it has been previously armed. This prevents
* a player from disarming the ring by simply logging out
* and logging back in.
*/
#include <lib.h>
#include <armor_types.h>
#include <damage_types.h>
#include <boobytraps.h>
inherit LIB_ARMOR;
void boobytrap_me(){
object shadowtrap;
if(!clonep(this_object())) return; /* Avoids boobytrapping the blueprint ob */
shadowtrap = new("/shadows/needle_trap2");
shadowtrap->SetTrapDescription("A poison needle trap.");
shadowtrap->SetTrapLevel(50);
shadowtrap->SetAutoResets(0);
shadowtrap->SetTrapType(BOOBYTRAP_WEAR);
shadowtrap->eventShadow(this_object());
}
static void create(){
armor::create();
SetKeyName("silver_ring");
SetId(({"ring","silver ring"}));
SetAdjectives( ({"beautiful"}) );
SetShort("a beautiful silver ring");
SetLong("This is a simple but beautiful ring made of "+
"silver, suitable for wearing on one's finger. The ring bears an inscription.");
SetMass(1);
SetBaseCost("silver",500);
SetArmorType(A_RING);
SetItems(([
({"script","words","inscription","writing"}) : "Words engraved on the ring in a highly "+
"stylized script."
]) );
SetRead(({"script","words","inscription","writing"}), "\"bad wolf\"" );
boobytrap_me();
}
void init(){
::init();
}