42 lines
1.2 KiB
C
42 lines
1.2 KiB
C
#include <lib.h>
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#include <armor_types.h>
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#include <damage_types.h>
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inherit LIB_ARMOR;
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varargs int CheckOrc(object who, mixed where);
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static void create(){
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armor::create();
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SetKeyName("orc helmet");
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SetId(({"helmet"}));
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SetAdjectives(({"bear","bone","skull","orc"}));
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SetShort("a bear skull helmet");
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SetLong("This is a helmet made of the hard bone of a bear, "+
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"treated with some sort of thick resin to "+
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"prevent shattering.");
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SetMass(180);
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SetBaseCost("silver",100);
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SetDamagePoints(100);
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SetArmorType(A_HELMET);
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SetProtection(BLUNT, 20);
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SetProtection(BLADE, 20);
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SetProtection(KNIFE, 20);
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SetWear( (: CheckOrc :) );
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}
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varargs int CheckOrc(object who, mixed where){
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object env = environment(who);
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if( who->GetRace() == "orc" ) {
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who->eventPrint("You can almost feel the power of the bear as "+
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"you wear its skull.");
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if(env) tell_room(env, who->GetName()+" wears "+GetShort()+
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".", ({who}));
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return 1;
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}
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else {
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who->eventPrint("The helmet appears designed for orc anatomy. "+
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"It does not fit you.");
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return 0;
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}
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}
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