mud/lib/domains/cave/room/dining1.c
2020-09-06 05:43:07 -07:00

36 lines
1.6 KiB
C

#include <lib.h>
#include ROOMS_H
inherit "/domains/cave/etc/cave_room";
void create() {
::create();
SetAmbientLight(0);
SetShort("post commissary");
SetLong("This is a dark underground room with rough walls. It is outfitted to accommodate personnel who want to eat and drink. Passageways lead north, east, and south from here.");
SetItems(([
({ "passage", "passageway", "This provides access to areas below the ground." }) : "This provides access to areas below the ground.",
({ "ground", "rock", "rocks", "earth", "dirt", "stone", "stones" }) : "Rough and dirty, as one would expect from a simple underground area.",
({ "wall", "walls", "rough walls", "rough and bare walls", "bare walls", "bare and rough walls" }) : "Carved roughly into the earth, this passageway has walls that expose underground rock. Clearly this area was architected with utility and expediency in mind.",
]));
SetInventory(([
"/domains/cave/obj/tall_lamp" : 1,
"/domains/cave/obj/chair" : 6,
"/domains/cave/obj/table2" : 3,
"/domains/cave/obj/rack" : 1,
"/domains/cave/obj/lister" : 1,
"/domains/cave/obj/cask5" : 1,
"/domains/cave/npc/rybak" : 1,
]));
SetClimate("indoors");
SetExits( ([
"south" : "/domains/cave/room/cavepass12",
"east" : "/domains/cave/room/cavepass9",
"north" : "/domains/cave/room/cavepass8.c",
]) );
}
void init(){
::init();
}