36 lines
1.6 KiB
C
36 lines
1.6 KiB
C
#include <lib.h>
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#include ROOMS_H
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inherit "/domains/cave/etc/cave_room";
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void create() {
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::create();
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SetAmbientLight(0);
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SetShort("post commissary");
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SetLong("This is a dark underground room with rough walls. It is outfitted to accommodate personnel who want to eat and drink. Passageways lead north, east, and south from here.");
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SetItems(([
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({ "passage", "passageway", "This provides access to areas below the ground." }) : "This provides access to areas below the ground.",
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({ "ground", "rock", "rocks", "earth", "dirt", "stone", "stones" }) : "Rough and dirty, as one would expect from a simple underground area.",
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({ "wall", "walls", "rough walls", "rough and bare walls", "bare walls", "bare and rough walls" }) : "Carved roughly into the earth, this passageway has walls that expose underground rock. Clearly this area was architected with utility and expediency in mind.",
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]));
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SetInventory(([
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"/domains/cave/obj/tall_lamp" : 1,
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"/domains/cave/obj/chair" : 6,
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"/domains/cave/obj/table2" : 3,
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"/domains/cave/obj/rack" : 1,
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"/domains/cave/obj/lister" : 1,
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"/domains/cave/obj/cask5" : 1,
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"/domains/cave/npc/rybak" : 1,
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]));
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SetClimate("indoors");
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SetExits( ([
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"south" : "/domains/cave/room/cavepass12",
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"east" : "/domains/cave/room/cavepass9",
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"north" : "/domains/cave/room/cavepass8.c",
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]) );
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}
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void init(){
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::init();
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}
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