mud/lib/domains/cave/room/food_storage1.c
2020-09-06 05:43:07 -07:00

37 lines
1.6 KiB
C

#include <lib.h>
#include ROOMS_H
inherit "/domains/cave/etc/cave_room";
void create() {
::create();
SetAmbientLight(0);
SetShort("underground room");
SetLong("This is a dark underground room. The walls are rough and bare. A passageway leads away to the north.");
SetItems(([
({ "ground", "rock", "rocks", "earth", "dirt", "stone", "stones" }) : "Rough and dirty, as one would expect from a simple underground area.",
({ "wall", "walls", "rough walls", "rough and bare walls", "bare walls", "bare and rough walls" }) : "Carved roughly into the earth, this passageway has walls that expose underground rock. Clearly this area was architected with utility and expediency in mind.",
({ "passage", "passageway", "This provides access to areas below the ground." }) : "This provides access to areas below the ground.",
({ "room", "here", "area" }) : "Carved roughly into the earth, this area has walls that expose underground rock.",
]));
SetInventory(([
"/domains/cave/obj/fishbarrel" : 1,
"/domains/cave/obj/cask4" : 1,
"/domains/cave/obj/cask3" : 1,
"/domains/cave/obj/cask2" : 2,
"/domains/cave/obj/cask1" : 3,
"/domains/cave/obj/jerkybox" : 3,
"/domains/cave/obj/jerkybox2" : 1,
]));
SetClimate("indoors");
SetExits(([
"north" : "/domains/cave/room/cavepass7",
]));
SetDoor("north", "/domains/cave/doors/food_storage1");
}
void init(){
::init();
}