35 lines
1.4 KiB
C
35 lines
1.4 KiB
C
#include <lib.h>
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#include ROOMS_H
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inherit "/domains/cave/etc/cave_room";
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void create() {
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::create();
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SetAmbientLight(0);
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SetShort("commander's quarters");
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SetLong("This is a dark underground room. The walls are rough and bare. A passageway leads away to the south.");
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SetItems(([
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({ "passage", "passageway", "This provides access to areas below the ground." }) : "This provides access to areas below the ground.",
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({ "ground", "rock", "rocks", "earth", "dirt", "stone", "stones" }) : "Rough and dirty, as one would expect from a simple underground area.",
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({ "wall", "walls", "rough walls", "rough and bare walls", "bare walls", "bare and rough walls" }) : "Carved roughly into the earth, this passageway has walls that expose underground rock. Clearly this area was architected with utility and expediency in mind.",
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]));
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SetInventory(([
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"/domains/cave/npc/kurogane" : 1,
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"/domains/cave/obj/tall_lamp" : 1,
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"/domains/cave/obj/table" : 1,
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"/domains/cave/obj/chest" : 1,
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"/domains/cave/obj/cot" : 1,
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]));
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SetExits(([
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"south" : "/domains/cave/room/guardroom2",
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]));
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SetClimate("indoors");
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SetDoor("south", "/domains/cave/doors/kurogane.c");
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}
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void init(){
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::init();
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}
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