mud/lib/domains/cave/room/weapon_storage1.c
2020-09-06 05:43:07 -07:00

27 lines
1.1 KiB
C

#include <lib.h>
#include ROOMS_H
inherit "/domains/cave/etc/cave_room";
void create() {
::create();
SetAmbientLight(0);
SetShort("underground room");
SetLong("This is a dark underground room. The walls are rough and bare. A passageway leads away to the south.");
SetItems(([
({ "ground", "rock", "rocks", "earth", "dirt", "stone", "stones" }) : "Rough and dirty, as one would expect from a simple underground area.",
({ "wall", "walls", "rough walls", "rough and bare walls", "bare walls", "bare and rough walls" }) : "Carved roughly into the earth, this passageway has walls that expose underground rock. Clearly this area was architected with utility and expediency in mind.",
({ "passage", "passageway", "This provides access to areas below the ground." }) : "This provides access to areas below the ground.",
({ "room", "here", "area" }) : "Carved roughly into the earth, this area has walls that expose underground rock.",
]));
SetExits( ([
]) );
SetClimate("indoors");
SetInventory(([
]));
}
void init(){
::init();
}