mud/lib/domains/default/npc/drone2.c
2020-09-06 05:43:07 -07:00

245 lines
6.7 KiB
C

#include <lib.h>
#include <damage_types.h>
#include <position.h>
#include ROOMS_H
inherit LIB_SENTIENT;
inherit LIB_ACTIVATE;
int incept, newenv = 1, active = 0, ammo = 1000;
mixed visited = ({});
int eventShootDude(object ob){
int pre, post, dam, numlimbs;
string limbname, str;
string *limbs;
if(!environment()) return 0;
str = ob->GetName();
if(!ammo){
tell_room(environment(),"The killbot clicks.");
active = 0;
return 0;
}
tell_object(this_object(),"You fire at "+ob->GetName()+"!");
tell_room(environment(),"The killbot fires at "+ob->GetName()+"!",
({this_object(),ob}));
tell_object(ob,"The killbot fires at you!");
ammo--;
if(random(100) < 10) return 1;
limbs=ob->GetLimbs();
numlimbs=sizeof(limbs);
limbname = limbs[random(numlimbs-1)];
tell_room(environment(this_object()),
"The bullet smashes into "+
capitalize(str)+"'s "+limbname+"!\n",ob);
tell_object(ob,"The bullet smashes into your "+limbname+"!\n");
dam = 20;
dam *= random(10);
dam -= random(ob->GetStatLevel("coordination"));
pre = ob->GetHealthPoints();
ob->eventReceiveDamage(this_object(),(PIERCE), dam, 0, limbname);
post = ob->GetHealthPoints();
if(post < pre){
if(!present("firearms_wound",ob)){
new(LIB_WOUND)->eventMove(ob);
}
ob->AddLead("gunshot_wounds", 1);
ob->SetAttack(this_object());
ob->AddEnemy(this_object());
if(!ob->GetInCombat()){
ob->eventForce("attack "+this_object()->GetKeyName());
}
}
else {
AddNonTargets(ob);
}
return 1;
}
int eventHoseTarget(object target){
int repeat = 10;
if(!target) return 0;
while(repeat && !(target->GetDying())){
eventShootDude(target);
repeat--;
}
return 1;
}
int eventTargetScan(){
object *targets;
int targs;
if(!environment() || !active) return 0;
targets = filter(get_livings(environment()), (: !($1->GetInvis()) &&
($1->GetRace() != "god") && member_array($1, GetNonTargets()) == -1 &&
($1->GetRace() != "bot") :));
targets = scramble_array(targets);
targets -= ({ this_object() });
if((targs = sizeof(targets)) < 1){
if(newenv) eventForce("say Environment scan complete.");
newenv = 0;
eventQuell();
return 0;
}
if(targs > 10) targs = 10;
else {
eventForce("say "+cardinal(targs)+" target"+
((targs > 1) ? "s" : "" )+" acquired.");
}
targs--;
targets = targets[0..targs];
foreach(object target in targets){
eventHoseTarget(target);
}
return 1;
}
int ActivateTurret(){
if(!ammo){
write("The killbot clicks and goes silent.");
return 0;
}
active = 1;
eventForce("say KILLBOT IS NOW FULLY ARMED AND OPERATIONAL.");
eventTargetScan();
set_heart_beat(1);
return 1;
}
static void create() {
sentient::create();
visited = ({});
incept = time();
SetKeyName("killbot");
SetId( ({"drone","bot", "robot","turret"}) );
SetAdjectives(({"kill","non-player", "non player"}));
SetShort("a killbot");
SetLong("This is a hovering orb with a machine gun hanging "+
"underneath it and a single red glowing eye scanning the area.");
SetPosition(POSITION_FLYING);
SetLevel(1);
SetPacifist(1);
SetNoClean(1);
SetRace("bot");
SetClass("fighter");
SetGender("neuter");
SetPolyglot(1);
SetWanderSpeed(1);
SetPermitLoad(1);
SetLanguage("common",100);
SetDefaultLanguage("common");
}
void init(){
::init();
}
int eventTurnOn(){
if(active){
write("The killbot is already active.");
return 1;
}
else {
call_out("ActivateTurret",7);
write("You activate the killbot.");
eventForce("say KILLBOT ACTIVE.");
eventForce("say YOU HAVE 5 SECONDS TO REACH MINIMUM SAFE DISTANCE.");
}
return 1;
}
int eventTurnOff(){
if(!active){
write("The killbot is already inactive.");
return 1;
}
else {
write("It seems this killbot cannot be deactivated.");
}
return 1;
}
void heart_beat(){
if(!clonep()) return;
::heart_beat();
if(!active){
ActivateTurret();
}
if(time() - incept > 60){
mixed *rooms = objects( (: inherits(LIB_ROOM, $1) :) );
int success;
object target;
incept = time();
rooms = filter(rooms, (: member_array(base_name($1), ({ ROOM_START,
ROOM_FURNACE, ROOM_VOID, ROOM_POD, ROOM_DEATH, ROOM_WIZ,
ROOM_ARCH, ROOM_NETWORK, ROOM_ROUTER, LIB_FURNACE,
ROOM_FREEZER }) ) == -1 && strsrch(base_name($1),"/realms/") &&
!inherits(LIB_FURNACE,$1) &&
!($1->GetVirtual() && !grepp(base_name($1),",")) &&
last_string_element(base_name($1),"/") != "death" :) );
while(!success){
target = rooms[random(sizeof(rooms)-1)];
success = this_object()->eventMoveLiving(target);
}
}
eventTargetScan();
}
varargs int eventReceiveDamage(mixed agent, int type, int x, int internal,
mixed limbs){
object env = room_environment();
if(env){
tell_room(env,"The killbot %^RED%^BEEPS%^RESET%^.");
}
ActivateTurret();
return ::eventReceiveDamage(agent, type, x, internal, limbs);
}
int eventMove(mixed dest){
int ret;
object env = room_environment();
string location;
if(!clonep()) return 0;
if(!env) location = ROOM_START;
else if(clonep(env)) location = file_name(env);
else location = base_name(env);
if(location) this_object()->SetProperty("LastLocation", location);
if(member_array(env, visited) == -1) visited += ({ env });
ret = ::eventMove(dest);
AddStaminaPoints(GetMaxStaminaPoints());
newenv = 1;
if(ammo < 1000){
if(!ammo) SetWimpy(90);
else SetWimpy(100 - (ammo/10));
ammo++;
}
return ret;
}
varargs int eventDie(mixed arg){
int ret, brooms;
object newbot, env = room_environment();
if(env){
for(brooms = 2;brooms > 0;brooms--){
newbot = new(base_name(this_object()));
ret = newbot->eventMove(env);
if(ret){
tell_room(env,"The killbot has teleported in reinforcements.");
}
}
}
return ::eventDie(arg);
}
int eventDestruct(){
object gift, env;
env = room_environment();
catch( gift = new("/domains/default/weap/grenade") );
if(gift && env){
gift->eventMove(env);
gift->SetArmed(1);
}
return ::eventDestruct();
}