mud/lib/domains/default/weap/plasma.c
2020-09-06 05:43:07 -07:00

144 lines
3.4 KiB
C

#include <lib.h>
#include <vendor_types.h>
#include <damage_types.h>
#include <position.h>
inherit LIB_MISSILE;
int detonated;
int count, armed;
string *limbs,domain;
void analyze(string butt);
int HitLivings(object munch);
int radius = 0;
object *whom;
void create(){
::create();
//SetKeyName("Poleekwa plasma rifle bolt");
SetKeyName("plasma bolt");
sscanf(base_name(this_object()),"/domains/%s/%*s",domain);
SetId( ({"bolt","plasma"}) );
SetAdjectives( ({"plasma", "energy"}) );
SetShort("a plasma bolt");
SetLong("This is a brilliant ball of superheated material.");
SetCruiseInMessage("A plasma bolt roars in from $D!");
SetCruiseOutMessage("The plasma bolt flies $D.");
SetMass(0);
SetDollarCost(10);
SetRange(20);
SetSpeed(5);
SetVendorType(VT_WEAPON);
count=5;
detonated=0;
}
int eventFall(){
if(!armed) return ::eventFall();
return 0;
}
void init(){
::init();
if(armed){
set_heart_beat(1);
if(detonated==1) this_object()->eventDestruct();
}
}
void heart_beat(){
count--;
if(detonated==1) this_object()->eventDestruct();
if(count < 0){
this_object()->detonate();
return;
}
if(interactive(environment())){
tell_object(environment(), "You are being melted by a plasma bolt.");
return;
}
tell_object(environment(),"You hear a low hissing sound.");
tell_object(environment(environment()), environment()->GetName()+" is being melted by a plasma bolt.");
}
int detonate(){
object ob;
string *stuffs;
int num;
ob = environment(this_object());
ownerob = GetOwnerOb();
if(living(ob)){
stuffs=ob->GetLimbs();
tell_object(ob, "\nYou are hit by a plasma bolt!\n");
tell_room(environment(ob), ob->GetName()+" is hit by "+
"a plasma bolt!\n",ob);
this_object()->HitLivings(ob);
detonated=2;
if(ownerob) ownerob->ReportHit(ob);
}
else tell_room(room_environment(this_object()), "A plasma bolt "+
"detonates harmlessly.");
this_object()->eventDestruct();
return 1;
}
mixed eventNegotiateObstacles(){
object env = environment();
if(!env) return 1;
if(!inherits(LIB_ROOM,env)){
detonate();
return 0;
}
foreach(object ob in all_inventory(env)){
if(living(ob) && ob->GetPosition() != POSITION_LYING){
if(random(100) > 20){
this_object()->eventMove(ob);
detonate();
return 0;
}
}
else if(ob->GetMass() > 1000){
if(random(100) > 30){
detonate();
return 0;
}
}
}
return ::eventNegotiateObstacles();
}
mixed eventEncounterBlock(){
detonate();
return ::eventEncounterBlock();
}
void analyze(string str){
string tmp,tmp2;
sscanf(str,"%s#%s",tmp,tmp2);
if(tmp="/lib/corpse"){
filter(deep_inventory(find_object(str)), (: $1->eventDestruct() :), this_object() );
}
return;
}
int HitLivings(object ob){
int dam = GetDamage();
ob->eventReceiveDamage("plasma bolt", HEAT, dam);
return 1;
}
int SetArmed(int x){
if(x) armed = 1;
else armed = 0;
if(armed) set_heart_beat(1);
return armed;
}
int eventCruise(string str){
return ::eventCruise(str);
}
int eventDestruct(){
return ::eventDestruct();
}