mud/lib/domains/default/weap/prifle.c
2020-09-06 05:43:07 -07:00

251 lines
7.6 KiB
C

#include <lib.h>
#include <daemons.h>
#include <talk_type.h>
#include <damage_types.h>
#include <vendor_types.h>
inherit LIB_RIFLE;
int active, cache;
mapping Prey = ([]);
object myroom;
varargs mixed DoWield(object who, mixed where);
string LongDesc(){
string ret = "A highly advanced weapon of Poleepkwa design.";
if(!active) return ret;
if(cache < 5) ret += " A %^RED%^red%^RESET%^ light is illuminated on it.";
else if(cache < 25) ret += " A %^YELLOW%^yellow%^RESET%^ light is illuminated on it.";
else if(cache < 40) ret += " A %^GREEN%^green%^RESET%^ light is illuminated on it.";
else ret += " A %^BLUE%^blue%^RESET%^ light is illuminated on it.";
return ret;
}
static void create() {
::create();
SetKeyName("plasma rifle");
SetId(({"rifle"}));
AddSave(({"cache","Prey"}));
SetAdjectives(({"small","poleepkwa","plasma"}));
SetShort("a small plasma rifle");
SetLong((:LongDesc:));
SetHands(2);
SetMass(100);
SetDollarCost(5000);
SetVendorType(VT_WEAPON);
SetClass(20);
SetDamageType(BLUNT);
SetFirearmType("auto");
SetWeaponType("blunt");
SetWield( (: DoWield :) );
AddItem( ({"light","status light"}), "A status light.");
set_heart_beat(2);
Prey = ([]);
}
varargs mixed eventShoot(object who, mixed target, string dir, string whom){
string name, patsy;
object bolt, killer, env, room = room_environment();
int fuel, dam;
killer = (who || this_player());
fuel = killer->GetMagicPoints();
name = killer->GetName();
env = environment(killer);
if(target) patsy = target->GetName();
if(creatorp(who)){
cache = 50;
fuel = 800;
who->AddMagicPoints(800);
}
dam = cache + random(50);
if(!active){
write("The rifle clicks.");
say(name+"'s rifle emits a click.");
return 1;
}
if(cache < 5){
cache = 0;
write("The rifle clicks.");
say(name+"'s rifle emits a click.");
if(room) room->eventHearTalk(this_object(),0,TALK_LOCAL,"say",
"Power cache too low.", "poleepkwa");
return 1;
}
if(fuel < 50){
cache = 0;
write("The rifle emits a harsh buzzing noise.");
say(name+"'s rifle emits a harsh buzzing noise.");
if(room) room->eventHearTalk(this_object(),0,TALK_LOCAL,"say",
"Operator essence too low.", "poleepkwa");
return 1;
}
if(dir){
if(!env){
write("No environment.");
return 1;
}
if(!env->GetExit(dir)){
write("You can't shoot in that direction.");
return 1;
}
bolt = new("/domains/default/weap/plasma");
if(!bolt){
write("There appears to be some sort of malfunction.");
return 1;
}
write("You fire your plasma rifle "+dir+"!");
tell_room(env, name+" fires "+possessive(killer)+
" plasma rifle "+dir+"!", ({killer}));
bolt->SetOwner(who);
bolt->SetDamage(dam);
bolt->eventMove(env);
bolt->SetArmed(1);
bolt->eventDeploy(dir);
killer->AddMagicPoints(-50);
cache = 0;
return 1;
}
write("You blast "+patsy+" with your plasma rifle!");
tell_room(env, name+" blasts "+patsy+" with "+possessive(killer)+
" plasma rifle!", ({killer, target}));
target->eventPrint(name+" blasts you with "+possessive(killer)+
" plasma rifle!");
dam = cache + random(50);
cache = 0;
Prey = ([ "ob" : target, "name" : patsy, "player" : (userp(target)) ]);
target->eventReceiveDamage(killer, HEAT, dam);
killer->AddMagicPoints(-50);
target->AddEnemy(killer);
Prey = ([ "ob" : target, "name" : patsy, "room" : environment(target),
"player" : userp(target) ]);
if(room) room->eventHearTalk(this_object(),0,TALK_LOCAL,"say",
"New prey being tracked.", "poleepkwa");
return 1;
}
void heart_beat(){
int notify;
string str;
object env = environment();
object room = room_environment();
if(active && !GetWorn()){
if(env) tell_room(env, "The "+remove_article(GetShort())+
" whines and clicks off.");
active = 0;
}
else if(active){
int fuel = env->GetMagicPoints();
if(!fuel){
active = 0;
if(environment(env)){
tell_room(environment(env), env->GetName()+"'s "+
"plasma rifle whines and clicks off.", ({env}));
env->eventPrint("Your plasma rifle whines and clicks off.");
}
}
else if(cache < 50){
env->AddMagicPoints(-1);
cache++;
}
}
if(active){
object tmp;
object penv, menv;
if(Prey["name"] && !Prey["ob"]){
if(Prey["player"] && tmp = find_player(Prey["name"])){
Prey["ob"] = tmp;
Prey["room"] = environment(tmp);
Prey["lost"] = 0;
if(room){
room->eventHearTalk(this_object(),0,TALK_LOCAL,"say",
"Contact with prey re-established.", "poleepkwa");
}
return;
}
else if(!Prey["player"]) Prey = ([]);
if(room && !Prey["lost"]){
room->eventHearTalk(this_object(),0,TALK_LOCAL,"say",
"Contact with prey lost.", "poleepkwa");
Prey["lost"] = 1;
}
return;
}
penv = room_environment(Prey["ob"]);
menv = room_environment(this_object());
if(Prey["ob"] && (!Prey["room"] || penv != Prey["room"])){
if(room) room->eventHearTalk(this_object(),0,TALK_LOCAL,"say",
"Prey on the move.", "poleepkwa");
Prey["room"] = penv;
notify = 1;
}
if(menv != myroom && Prey["ob"]){
myroom = menv;
notify = 1;
}
if(notify && room){
string mycords = ROOMS_D->GetCoordinates(menv);
string theircords = ROOMS_D->GetCoordinates(penv);
int i, j, x1, y1, x2, y2, bearing;
i = sscanf(mycords, "%d,%d,%*s", x1, y1);
j = sscanf(theircords, "%d,%d,%*s", x2, y2);
if(i < 2 || j < 2){
return;
}
bearing = bearing(x2, y2, x1, y1, 1);
if(bearing != -1) str = "Prey's bearing currently: "+bearing;
else str = "Prey is in the immediate environment.";
room->eventHearTalk(this_object(),0,TALK_LOCAL,"say",
str, "poleepkwa");
}
}
}
void init(){
object env = environment();
::init();
if(active && !GetWorn()){
if(env) tell_room(env, "The "+remove_article(GetShort())+
" whines and clicks off.");
active = 0;
}
}
varargs mixed DoWield(object who, mixed where){
string extra;
object env = environment(who);
if(creatorp(who) || who->GetRace() == "poleepkwa"){
active = 1;
if(creatorp(who)) cache = 50;
}
if(active) extra = " and it beeps and clicks on.";
else extra = ".";
who->eventPrint("You wield "+GetShort()+extra);
if(env) tell_room(env, who->GetName()+" wields "+
GetShort()+extra, ({who}));
return 1;
}
mixed eventUnequip(object who){
mixed ret = ::eventUnequip(who);
object env = environment(who);
if(ret && active){
who->eventPrint("The rifle whines and clicks off.");
if(env) tell_room(env, who->GetName()+"'s rifle "+
"whines and clicks off.", ({who}));
active = 0;
}
return ret;
}