187 lines
5.0 KiB
C
187 lines
5.0 KiB
C
#include <lib.h>
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#include <vendor_types.h>
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#include <damage_types.h>
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#include <position.h>
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#include <medium.h>
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#include <daemons.h>
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inherit LIB_MISSILE;
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int detonated;
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int armed;
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string *limbs;
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void analyze(string butt);
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int HitLivings(object munch);
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int radius = 0;
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object *whom;
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void create(){
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::create();
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SetKeyName("torpedo");
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SetId( ({"torpedo","mk14","mark 14","cylinder"}) );
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SetAdjectives( ({"electric","mk14", "mark 14"}) );
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SetShort("a pink torpedo");
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SetLong("Typical of early models, this torpedo was produced during a "+
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"severe shortage of red and white lead undercoat pigments, requiring "+
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"its pink anti-friction paint. This self-propelled cylinder is "+
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"twenty feet long and packed with a tremendous explosive charge. "+
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"It has markings stenciled on the side.");
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SetCruiseInMessage("A torpedo cruises in!");
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SetCruiseOutMessage("The torpedo cruises $D.");
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SetMass(33000);
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SetDollarCost(10000);
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SetRange(200);
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SetSpeed(3);
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SetVendorType(VT_WEAPON);
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AddItem(({"motor","electric motor"}),"The thing that pushes this torpedo.");
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detonated=0;
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SetItems( ([
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({"markings","marking","stencil"}) : "Markings "+
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"you can read, applied in stencil.",
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({"fins","flaps"}) : "This baby's got 'em.",
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]) );
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SetReads( ([
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"default" : "Try 'read markings on torpedo'",
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({"markings","marking","stencil"}) : "SS-666 "+
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"Sea Tiger",
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]) );
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}
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int eventSink(){
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if(!armed) return ::eventSink();
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return 0;
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}
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int eventFall(){
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if(!armed) return ::eventFall();
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return 0;
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}
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void init(){
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::init();
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if(armed){
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set_heart_beat(1);
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if(detonated==1) this_object()->eventDestruct();
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}
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}
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void heart_beat(){
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if(detonated==1) this_object()->eventDestruct();
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if(interactive(environment())){
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tell_object(environment(), "You are holding a live torpedo.");
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return;
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}
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tell_object(environment(),"You hear a loud whining sound.");
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tell_object(environment(environment()), environment()->GetName()+" is holding a live torpedo.");
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}
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int detonate(){
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object ob;
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string *stuffs;
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int num;
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ob = environment(this_object());
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if(living(ob) && !(RACES_D->GetNonMeatRace(ob->GetRace()))){
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stuffs=ob->GetLimbs();
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tell_object(ob, "\nKABOOM! You are torn to pieces by a torpedo!\n");
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tell_room(environment(ob), "\nKABOOM! "+ob->GetName()+
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" is torn to pieces by a torpedo!\n",ob);
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detonated=2;
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foreach(string limb in stuffs){
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if(limb != "head" && limb != "torso" && limb != "neck") ob->RemoveLimb(limb,this_object());
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}
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ob = environment(ob);
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}
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if(detonated !=2) tell_room(environment(this_object()),
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"\nKABOOM! A torpedo detonates!\n");
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if(!sizeof(get_livings(ob))) ob = environment(ob);
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if(ob && sizeof(whom = scramble_array(get_livings(ob)[0..12]))){
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foreach(object victim in whom){
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this_object()->HitLivings(victim);
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}
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}
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this_object()->eventDestruct();
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return 1;
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}
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mixed eventNegotiateObstacles(){
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object env = environment();
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int medium;
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if(!env) return 1;
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if(!inherits(LIB_ROOM,env)){
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detonate();
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return 0;
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}
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medium = env->GetMedium();
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if(medium != MEDIUM_SURFACE && medium != MEDIUM_WATER
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&& medium != MEDIUM_AIR && medium != MEDIUM_SPACE){
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detonate();
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return 0;
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}
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foreach(object ob in all_inventory(env)){
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if(ob == this_object() || ob->isDummy()) continue;
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if(living(ob) && ob->GetPosition() != POSITION_LYING){
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if(random(100) > 20){
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this_object()->eventMove(ob);
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detonate();
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return 0;
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}
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}
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else if(ob->GetMass() > 1000){
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if(random(100) > 30){
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detonate();
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return 0;
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}
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}
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}
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return ::eventNegotiateObstacles();
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}
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int eventCruise(string str){
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object env = environment();
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if(env && env->GetMedium() == MEDIUM_SPACE){
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return 1;
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}
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else return ::eventCruise(str);
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}
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mixed eventEncounterBlock(){
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detonate();
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return ::eventEncounterBlock();
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}
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void analyze(string str){
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string tmp,tmp2;
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sscanf(str,"%s#%s",tmp,tmp2);
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if(tmp="/lib/corpse"){
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filter(deep_inventory(find_object(str)), (: $1->eventDestruct() :), this_object() );
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}
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return;
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}
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int HitLivings(object ob){
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object env = environment();
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int dam;
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radius++;
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if(radius < 6) dam = random(10000)+5000;
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else dam = (random(10000)+5000) - (radius * 1000);
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if(env && living(env)){
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dam *= 5;
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}
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if(dam > 0){
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ob->eventReceiveDamage("concussion",OVERPRESSURE, dam, 0);
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}
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return 1;
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}
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int SetArmed(int x){
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if(x) armed = 1;
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else armed = 0;
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if(armed) set_heart_beat(1);
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return armed;
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}
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mixed eventRunOut(){
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return detonate();
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}
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