mud/lib/domains/town/obj/btable.c
2020-09-06 05:43:07 -07:00

257 lines
7.0 KiB
C

/* Stupid blackjack table
* works, other than the fact that the value of ace always equals 1.
* by boy@frontiers.
* (You can get two of the same card, like two 8 of spades.)
* Too hard and too much work to simulate a whole deck.
*/
#include <lib.h>
inherit LIB_ITEM;
void StupidAce();
int needace;
int aceval;
int gameon;
int score;
int dscore;
int bet;
int plidle;
string playername,oldplayername;
object player,oldplayer,here;
void cleanup();
void eventDealerHit();
void YouWin();
void YouLose();
int read(string args) {
write("The small letters read...");
write(" %^CYAN%^Dealer stands pat at 17."); write(" %^CYAN%^Ties go to the house.");
write("deal <amount> : Starts the game, wagering <amount>"); write(" hit : Requests a new card");
write(" stand pat : Ends the game");
return 1;
}
static void create() {
::create();
SetShort("a blackjack table");
SetLong("A small mechanical blackjack table lies here, "
"with a miniature robotic dealer "
"built into it. It seems like you can win...err "
"try to win a lot of money here. There are some small "
"printed letters on the table.");
SetPreventGet("You cannot get that!");
SetMass(0);
SetId( ({"table", "blackjack table"}) );
SetKeyName("table");
SetItems( ([
({"writing","letters"}): "Some writing on the table. Try \"read "+
"writing on table\"",
]) );
SetRead( ([
({"writing","letters"}) : (: read :),
]) );
SetDefaultRead("default", (: read :) );
oldplayername="this_is_a_silly_string";
}
void init() {
::init();
add_action("eventHit", "hit");
add_action("eventStand", "stand");
add_action("eventDeal", "deal");
}
int eventHit() {
int done;
int cardscore;
string card, suit;
int x;
done = 0;
if (gameon == 0) {
write("A game has not started yet, type \"deal\" to start one.");
return 1;
}
if(gameon == 1 && this_player()->GetName() != oldplayername) {
write("You are not playing right now.");
return 1;
}
x = random(13);
switch (x + 1) {
case 1 : card = "Ace";
break;
case 11 : card = "Jack";
break;
case 12 : card = "Queen";
break;
case 13 : card = "King";
break;
default : card = ""+(x + 1);
}
switch (random(4)) {
case 1 : suit = "Hearts";
break;
case 2 : suit = "Spades";
break;
case 3 : suit = "Diamonds";
break;
case 0 : suit = "Clubs";
}
write("%^BLUE%^You get a " + card + " of " + suit);
if (x == 0) {
StupidAce();
cardscore = aceval;
done = 1;
}
if (x > 9) {
cardscore = 10;
done = 1;
}
else {
if (done == 0) {
cardscore = x + 1;
}
}
score += cardscore;
if (score > 21) {
if(aceval == 11) {
aceval = 1;
score -= 11;
write("%^CYAN%^Your score is " + score);
}
else {
YouLose();
}
}
if (score == 21) {
YouWin();
}
return 1;
}
int eventStand(string str) {
int lose;
if(str != "pat") return 0;
if (gameon == 0) {
write("A game has not started yet, type \"deal\" to start one");
return 1;
}
if(gameon == 1 && this_player()->GetName() != oldplayername) {
write("You are not playing right now.");
return 1;
}
write("%^CYAN%^Your final score is " + score);
if (dscore < 22) {
write("%^BOLD%^The dealer's score is " + dscore);
}
else {
write("%^BOLD%^The dealer busts");
}
if (score > dscore && score < 21) {
YouWin();
}
else {
if (dscore > 21) {
YouWin();
}
else {
YouLose();
}
}
return 1;
}
void cleanup() {
oldplayername = "this_is_a_silly_string";
aceval=0;
score = 0;
dscore = 0;
bet = 0;
gameon = 0;
}
int eventDeal(string args) {
player=this_player();
playername=player->GetName();
here=environment(this_object());
if(oldplayer) plidle=query_idle(oldplayer);
if (!args) {
write("%^YELLOW%^Please try that again, including the amount of money you want to wager.");
return 1;
}
sscanf(args, "%d", bet);
if(!intp(bet) || bet <= 0){
write("You must wager an amount.\n");
return 1;
}
if (this_player()->GetCurrency("silver") < bet) {
write("You don't have that many silver!");
return 1;
}
if (gameon == 1 && present(oldplayername,here) && plidle < 120 ) {
write("%^RED%^"+oldplayername+" is playing right now. There is room for only one player.");
return 1;
}
if (gameon == 1 && present(oldplayername,here) && plidle > 120 ) {
write("%^RED%^"+oldplayername+" was playing, but "+nominative(oldplayer)+" has gone idle "+
"and the dealer deals "+objective(oldplayer)+" out.",oldplayer);
say(oldplayername+" has been dealt out of the blackjack table for idleness.",oldplayer);
tell_object(oldplayer,"You've been dealt out of the blackjack table for idleness.");
cleanup();
}
if (gameon == 1 && !present(oldplayername,here) ) {
write("%^RED%^"+oldplayername+" was playing, but "+nominative(oldplayer)+" has left, and the dealer deals "+
objective(oldplayer)+" out.");
say(oldplayername+" has been dealt out of the blackjack table because "+nominative(oldplayer)+" left.",oldplayer);
tell_object(oldplayer,"You suddenly remember you left a blackjack game in the middle of it, "+
"and you've probably been dealt out.");
cleanup();
}
oldplayername = playername;
oldplayer = player;
gameon = 1;
write("%^RED%^You ask the dealer to count you into the next game.");
say("%^YELLOW%^" + this_player()->GetName() + " starts playing blackjack.");
this_player()->AddCurrency("silver", -bet);
eventDealerHit();
eventHit();
eventHit();
write("%^CYAN%^Your current score is " + score);
return 1;
}
void eventDealerHit() {
int cardscore;
int x;
while (dscore < 17) {
x = random(13);
if (x > 9) {
dscore += 10;
}
else {
dscore += x;
}
}
}
void YouLose() {
write("Your score is " + score);
write("%^RED%^You lose");
say("%^YELLOW%^" + this_player()->GetName() + " loses.");
cleanup();
}
void YouWin() {
write("Your score is " + score);
write("%^GREEN%^You win!");
say("%^YELLOW%^" + this_player()->GetName() + " wins!");
this_player()->AddCurrency("silver", 2 * bet);
cleanup();
}
void StupidAce() {
int temp;
if ((score + 11) > 21) {
aceval = 1;
}
else {
aceval = 11;
}
temp = aceval + score;
write("%^CYAN%^Your current score is " + temp);
}