257 lines
7.0 KiB
C
257 lines
7.0 KiB
C
/* Stupid blackjack table
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* works, other than the fact that the value of ace always equals 1.
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* by boy@frontiers.
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* (You can get two of the same card, like two 8 of spades.)
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* Too hard and too much work to simulate a whole deck.
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*/
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#include <lib.h>
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inherit LIB_ITEM;
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void StupidAce();
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int needace;
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int aceval;
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int gameon;
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int score;
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int dscore;
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int bet;
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int plidle;
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string playername,oldplayername;
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object player,oldplayer,here;
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void cleanup();
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void eventDealerHit();
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void YouWin();
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void YouLose();
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int read(string args) {
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write("The small letters read...");
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write(" %^CYAN%^Dealer stands pat at 17."); write(" %^CYAN%^Ties go to the house.");
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write("deal <amount> : Starts the game, wagering <amount>"); write(" hit : Requests a new card");
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write(" stand pat : Ends the game");
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return 1;
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}
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static void create() {
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::create();
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SetShort("a blackjack table");
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SetLong("A small mechanical blackjack table lies here, "
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"with a miniature robotic dealer "
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"built into it. It seems like you can win...err "
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"try to win a lot of money here. There are some small "
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"printed letters on the table.");
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SetPreventGet("You cannot get that!");
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SetMass(0);
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SetId( ({"table", "blackjack table"}) );
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SetKeyName("table");
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SetItems( ([
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({"writing","letters"}): "Some writing on the table. Try \"read "+
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"writing on table\"",
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]) );
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SetRead( ([
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({"writing","letters"}) : (: read :),
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]) );
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SetDefaultRead("default", (: read :) );
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oldplayername="this_is_a_silly_string";
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}
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void init() {
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::init();
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add_action("eventHit", "hit");
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add_action("eventStand", "stand");
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add_action("eventDeal", "deal");
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}
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int eventHit() {
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int done;
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int cardscore;
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string card, suit;
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int x;
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done = 0;
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if (gameon == 0) {
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write("A game has not started yet, type \"deal\" to start one.");
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return 1;
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}
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if(gameon == 1 && this_player()->GetName() != oldplayername) {
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write("You are not playing right now.");
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return 1;
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}
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x = random(13);
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switch (x + 1) {
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case 1 : card = "Ace";
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break;
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case 11 : card = "Jack";
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break;
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case 12 : card = "Queen";
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break;
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case 13 : card = "King";
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break;
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default : card = ""+(x + 1);
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}
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switch (random(4)) {
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case 1 : suit = "Hearts";
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break;
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case 2 : suit = "Spades";
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break;
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case 3 : suit = "Diamonds";
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break;
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case 0 : suit = "Clubs";
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}
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write("%^BLUE%^You get a " + card + " of " + suit);
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if (x == 0) {
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StupidAce();
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cardscore = aceval;
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done = 1;
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}
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if (x > 9) {
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cardscore = 10;
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done = 1;
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}
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else {
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if (done == 0) {
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cardscore = x + 1;
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}
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}
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score += cardscore;
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if (score > 21) {
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if(aceval == 11) {
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aceval = 1;
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score -= 11;
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write("%^CYAN%^Your score is " + score);
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}
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else {
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YouLose();
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}
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}
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if (score == 21) {
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YouWin();
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}
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return 1;
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}
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int eventStand(string str) {
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int lose;
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if(str != "pat") return 0;
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if (gameon == 0) {
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write("A game has not started yet, type \"deal\" to start one");
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return 1;
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}
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if(gameon == 1 && this_player()->GetName() != oldplayername) {
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write("You are not playing right now.");
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return 1;
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}
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write("%^CYAN%^Your final score is " + score);
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if (dscore < 22) {
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write("%^BOLD%^The dealer's score is " + dscore);
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}
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else {
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write("%^BOLD%^The dealer busts");
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}
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if (score > dscore && score < 21) {
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YouWin();
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}
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else {
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if (dscore > 21) {
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YouWin();
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}
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else {
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YouLose();
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}
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}
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return 1;
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}
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void cleanup() {
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oldplayername = "this_is_a_silly_string";
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aceval=0;
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score = 0;
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dscore = 0;
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bet = 0;
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gameon = 0;
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}
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int eventDeal(string args) {
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player=this_player();
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playername=player->GetName();
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here=environment(this_object());
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if(oldplayer) plidle=query_idle(oldplayer);
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if (!args) {
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write("%^YELLOW%^Please try that again, including the amount of money you want to wager.");
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return 1;
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}
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sscanf(args, "%d", bet);
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if(!intp(bet) || bet <= 0){
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write("You must wager an amount.\n");
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return 1;
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}
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if (this_player()->GetCurrency("silver") < bet) {
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write("You don't have that many silver!");
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return 1;
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}
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if (gameon == 1 && present(oldplayername,here) && plidle < 120 ) {
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write("%^RED%^"+oldplayername+" is playing right now. There is room for only one player.");
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return 1;
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}
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if (gameon == 1 && present(oldplayername,here) && plidle > 120 ) {
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write("%^RED%^"+oldplayername+" was playing, but "+nominative(oldplayer)+" has gone idle "+
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"and the dealer deals "+objective(oldplayer)+" out.",oldplayer);
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say(oldplayername+" has been dealt out of the blackjack table for idleness.",oldplayer);
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tell_object(oldplayer,"You've been dealt out of the blackjack table for idleness.");
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cleanup();
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}
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if (gameon == 1 && !present(oldplayername,here) ) {
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write("%^RED%^"+oldplayername+" was playing, but "+nominative(oldplayer)+" has left, and the dealer deals "+
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objective(oldplayer)+" out.");
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say(oldplayername+" has been dealt out of the blackjack table because "+nominative(oldplayer)+" left.",oldplayer);
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tell_object(oldplayer,"You suddenly remember you left a blackjack game in the middle of it, "+
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"and you've probably been dealt out.");
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cleanup();
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}
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oldplayername = playername;
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oldplayer = player;
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gameon = 1;
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write("%^RED%^You ask the dealer to count you into the next game.");
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say("%^YELLOW%^" + this_player()->GetName() + " starts playing blackjack.");
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this_player()->AddCurrency("silver", -bet);
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eventDealerHit();
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eventHit();
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eventHit();
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write("%^CYAN%^Your current score is " + score);
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return 1;
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}
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void eventDealerHit() {
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int cardscore;
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int x;
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while (dscore < 17) {
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x = random(13);
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if (x > 9) {
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dscore += 10;
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}
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else {
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dscore += x;
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}
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}
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}
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void YouLose() {
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write("Your score is " + score);
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write("%^RED%^You lose");
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say("%^YELLOW%^" + this_player()->GetName() + " loses.");
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cleanup();
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}
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void YouWin() {
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write("Your score is " + score);
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write("%^GREEN%^You win!");
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say("%^YELLOW%^" + this_player()->GetName() + " wins!");
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this_player()->AddCurrency("silver", 2 * bet);
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cleanup();
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}
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void StupidAce() {
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int temp;
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if ((score + 11) > 21) {
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aceval = 1;
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}
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else {
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aceval = 11;
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}
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temp = aceval + score;
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write("%^CYAN%^Your current score is " + temp);
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}
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