mud/lib/obj/shield.c
2020-09-06 05:43:07 -07:00

26 lines
655 B
C

#include <lib.h>
#include <armor_types.h>
#include <damage_types.h>
#include <vendor_types.h>
inherit LIB_ARMOR;
static void create() {
armor::create();
SetKeyName("large shield");
SetId( ({ "shield" }) );
SetAdjectives( ({ "wood", "wooden","large" }) );
SetShort("a large wooden shield");
SetLong("A large, heavy shield made of strong wood banded with iron.");
SetDamagePoints(75);
SetVendorType(VT_ARMOR);
SetMass(200);
SetBaseCost("silver",150);
SetArmorType(A_SHIELD);
SetProtection(BLUNT, 10);
SetProtection(BLADE, 10);
SetProtection(KNIFE, 10);
//SetRestrictLimbs( ({"left hand"}) );
}