mud/lib/shadows/diag.c
2020-09-06 05:43:07 -07:00

81 lines
3.4 KiB
C

#include <damage_types.h>
inherit LIB_SHADOW;
varargs int eventReceiveDamage(mixed agent, int type, int x, int internal, mixed limbs) {
int hp, damage, damdiff;
object ob = GetShadowedObject();
string evidence, limb_string;
evidence = "";
if(objectp(agent)) evidence += "You receive damage from "+agent->GetKeyName();
else if(stringp(agent)) evidence += "You receive damage from "+agent;
if(type) {
switch(type){
case BLUNT : evidence += ", damage type is BLUNT";break;
case BLADE : evidence += ", damage type is BLADE";break;
case KNIFE : evidence += ", damage type is KNIFE";break;
case WATER : evidence += ", damage type is WATER";break;
case SHOCK : evidence += ", damage type is SHOCK";break;
case COLD : evidence += ", damage type is COLD";break;
case HEAT : evidence += ", damage type is HEAT";break;
case GAS : evidence += ", damage type is GAS";break;
case ACID : evidence += ", damage type is ACID";break;
case MAGIC : evidence += ", damage type is MAGIC";break;
case POISON : evidence += ", damage type is POISON";break;
case DISEASE : evidence += ", damage type is DISEASE";break;
case TRAUMA : evidence += ", damage type is TRAUMA";break;
case PIERCE : evidence += ", damage type is PIERCE";break;
case PSIONIC : evidence += ", damage type is PSIONIC";break;
case ANOXIA : evidence += ", damage type is ANOXIA";break;
case DEATHRAY : evidence += ", damage type is DEATHRAY";break;
case EMOTIONAL : evidence += ", damage type is EMOTIONAL";break;
case SONIC : evidence += ", damage type is SONIC";break;
case BITE : evidence += ", damage type is BITE";break;
case OTHER : evidence += ", damage type is OTHER";break;
default : evidence += ", damage type is UNKNOWN";break;
}
}
if(x) evidence += ", raw damage is "+x;
if(internal) evidence += ", internal variable is "+internal;
if(limbs) {
if(stringp(limbs)) limb_string = limbs;
else if(arrayp(limbs)) {
if(stringp(limbs[0])) limb_string = implode(limbs,", ");
else if(objectp(limbs[0])){
foreach(object limb in limbs){
limb_string += limb->GetKeyName()+", ";
}
}
}
}
else limb_string = ", and I can't tell where I'm hit. ";
if(limbs) {
evidence += ", body part(s) affected: ";
evidence += limb_string + ".";
}
this_object()->eventForce("say "+evidence);
hp = this_object()->GetHealthPoints();
if(!agent) agent = this_object();
if(!type) type = 0;
if(!x) x = 0;
if(!internal) internal = 0;
if(!limbs) limbs = "";
if(ob) ob->eventReceiveDamage(agent, type, x, internal, limbs);
damage = this_object()->GetHealthPoints();
damdiff = hp - damage;
this_object()->eventForce("say actual damage done: "+damdiff);
}
int RemoveLimb(string limb, object agent){
object ob = GetShadowedObject();
if(!ob) return;
if(ob->GetKeyName() == "dummy"){
this_object()->eventForce("say My "+limb+" has received enough damage to sever it. "
"However, since I am a training dummy, I'll be keeping it.");
return 1;
}
return ob->RemoveLimb(limb, agent);
}