mud/lib/verbs/builders/reload.c
2020-09-06 05:43:07 -07:00

171 lines
5.4 KiB
C

#include <lib.h>
#include <daemons.h>
#include <modules.h>
#include ROOMS_H
#include <commands.h>
inherit LIB_VERB;
string libfile = "foo";
int quiet = 0;
static void create() {
verb::create();
SetVerb("reload");
SetRules("OBJ", "STR OBJ", "STR here", "here", "every STR");
SetErrorMessage("reload what?");
SetHelp("Syntax: reload [every] <OBJ>\n\n"
"This command loads into memory the file of the object "
"you specify, and replaces the current copy with a new "
"copy. If you change something about a sword you are "
"holding, for example, \"reload sword\" will update the "
"changes and you will be holding a sword with the updates.\n"
" When used with the -r flag it recursively loads all the objects "
"inherited by the target object. If any of those objects "
"or the target object's file fail to load, the object "
"is not updated.\n"
" If you \"reload every npc\", then any loaded object that "
"inherits LIB_NPC gets reloaded. Other valid lib objects "
"that can be used this way are: room, sentient, armor, item.\n"
"Please note that if there are too many items to reload, "
"the command will fail with \"Too long evaluation\" errors.\n"
" Books, due to their processing-intensive load time, "
"are excluded from the \"every\" keyword.\n"
"Please note that reloading a door also reloads the "
"door's adjoining rooms.\n"
"\nSee also: copy, create, delete, modify, initfix, add");
}
mixed can_reload_obj(string str) {
if(!builderp(this_player())) return "This command is only available to builders and creators.";
else return 1;
}
mixed can_reload_every_str(string str){
if(!builderp(this_player())) return "This command is only available to builders and creators.";
else return 1;
}
mixed can_reload_str_obj(string str){
return can_reload_obj(str);
}
mixed can_reload_word(string str){
return can_reload_obj("foo");
}
mixed can_reload_str_word(string str, string str2){
return can_reload_obj("foo");
}
mixed do_reload_obj(object ob) {
string s1,s2, foo = "Null object: ";
if(ob && ob->GetDoor()) ob = load_object(ob->GetDoor());
if(!creatorp(this_player()) && strsrch(base_name(ob), homedir(this_player()))){
write("Builders can only reload things that belong to them.");
return 1;
}
if(!ob || userp(ob)) {
if(ob) foo = base_name(ob)+": ";
if(!quiet){
write(foo+"Invalid for reloading.");
}
return -1;
}
if(ob && ob->GetDirectionMap()){
write(base_name(ob)+" is a virtual room, and not subject to normal reloading.");
return 1;
}
if(!strsrch(base_name(ob),"/open") ||
sscanf(base_name(ob),"/realms/%s/tmp/%s",s1,s2) == 2){
write(base_name(ob)+" is a temp file and not subject to reloading.");
return 1;
}
reload(ob, 0, quiet);
if(ob && inherits(LIB_DOOR,ob)){
string *doors = environment(this_player())->GetDoors();
if(!sizeof(doors)) return 1;
foreach(string dir in doors){
string substr = environment(this_player())->GetDoor(dir);
if(last(substr,2) == ".c") substr = truncate(substr,2);
if(substr == base_name(ob)){
reload(load_object(environment(this_player())->GetExit(dir)));
reload(environment(this_player()));
}
}
}
return 1;
}
mixed do_reload_str_obj(string str, object ob) {
if(str == "-r") reload(ob, 1, quiet);
else return reload(ob, 0, quiet);
}
mixed do_reload_word(string wrd) {
object ob = environment(this_player());
if(wrd == "here") return do_reload_obj(ob);
else return "failed.";
}
mixed do_reload_str_word(string wrd1, string wrd2) {
object ob = environment(this_player());
if(wrd1 == "-r" && wrd2 = "here") reload(ob, 1);
else return "Failed.";
}
mixed do_reload_every_str(string str){
object *ob_pool = ({});
int count;
if(!archp(this_player())){
write("This verb is intended for arches only.");
return 1;
}
switch(str){
case "npc" : libfile = LIB_NPC; break;
case "sentient" : libfile = LIB_SENTIENT; break;
case "room" : libfile = LIB_ROOM; break;
case "weapon" : libfile = LIB_WEAPON; break;
case "item" : libfile = LIB_ITEM; break;
case "container" : libfile = LIB_STORAGE; break;
case "armor" : libfile = LIB_ARMOR; break;
case "worn_storage" : libfile = LIB_WORN_STORAGE; break;
default : libfile = str;
}
if(!file_exists(libfile) && !file_exists(libfile+".c")){
write("There is no such library file.");
return 1;
}
if(last(libfile,2) == ".c") libfile = truncate(libfile,2);
load_object("/secure/cmds/creators/update")->cmd("-a -r "+libfile);
ob_pool = filter(objects(), (: ( inherits(libfile, $1) ) :) );
if(!sizeof(ob_pool))
ob_pool = filter(objects(), (: ( base_name($1) == libfile ) :) );
if(!sizeof(ob_pool)) {
write("None found.");
return 1;
}
quiet = 1;
call_out("unQuiet", 6);
write("Reloading...");
foreach(object ob in ob_pool){
if(do_reload_obj(ob) > 0) count++;
}
quiet = 0;
write("Done. Reloaded "+count+" objects.");
libfile = "foo";
return 1;
}
void unQuiet(){
quiet = 0;
}