mud/lib/verbs/items/drink.c
2020-09-06 05:43:07 -07:00

54 lines
1.5 KiB
C

/* /verbs/items/drink.c
* from the Dead Souls Mud Library
* drink
* drink OBJ
* created by Descartes of Borg 951113
*/
#include <lib.h>
#include <rounds.h>
#include "include/drink.h"
inherit LIB_VERB;
static void create() {
verb::create();
SetVerb("drink");
SetRules("OBJ", "from OBJ");
SetErrorMessage("Drink what?");
SetHelp("Syntax: <drink LIQUID>\n"
" <drink from THING>\n\n"
"Allows you to drink a liquid substance. Often these "
"substances come in the form of caffeine, alcohol, and just "
"regular drinks. Different types of drinks have different "
"effects on you which you will learn through experimentation.\n\n"
"See also: bait, cast, eat, fish");
SetSynonyms("quaff");
}
mixed can_drink_obj(string verb) { return this_player()->CanManipulate(); }
mixed can_drink_from_obj(string verb) { return this_player()->CanManipulate(); }
mixed do_drink_obj(object ob) {
if( this_player()->GetInCombat() )
this_player()->SetAttack(0, (: eventDrink, this_player(), ob :),
ROUND_OTHER);
else eventDrink(this_player(), ob);
return 1;
}
mixed do_drink_from_obj(object ob, string id) {
if( this_player()->GetInCombat() )
this_player()->SetAttack(0, (: eventDrink, this_player(), ob, id :),
ROUND_OTHER);
else eventDrink(this_player(), ob, id);
return 1;
}
varargs void eventDrink(object who, object what, string id) {
return what->eventDrink(who, id);
}