mud/lib/verbs/items/wield.c
2020-09-06 05:43:07 -07:00

126 lines
3.6 KiB
C

/* /verbs/items/wield.c
* From the Dead Souls Mud Library
* The command to allow people to wield weapons
* Created by Descartes of Borg 951018
* Version: @(#) wield.c 1.2@(#)
* Last modified: 97/01/01
*/
#include <lib.h>
inherit LIB_VERB;
string array GetFreeLimbs(object who) {
string array limbs = who->GetWieldingLimbs();
limbs = filter(limbs, (: !$(who)->GetWielded($1) :));
return limbs;
}
static void create() {
verb::create();
SetVerb("wield");
SetRules("OBS", "OBS in STR", "OBS with STR");
SetErrorMessage("Wield what? Perhaps you mean to specify in which "
"limbs?");
SetHelp(
"Syntax: <wield all>\n"
" <wield OBJ>\n"
" <wield OBJ in LIMB>\n"
" <wield OBJ with LIMB>\n"
"\n"
"This command sets the weapon you name to be wielded in the "
"limb you specify.\n\n"
"Note that a limb can be a single limb, or a list of limbs "
"separated by a comma, or the word \"and\", depending on "
"how many limbs are required for wielding the weapon. For "
"example:\n"
"\twield the rusty sword with my right hand and left hand\n"
"\twield the artrell sword with first hand, second hand, and "
"third hand\n"
"\n"
"See also: wear");
}
mixed can_wield_obj() {
if( !sizeof(this_player()->GetWieldingLimbs()) ) {
return "You have no limbs with which to wield!";
}
if( this_player()->GetParalyzed() ) {
return "You cannot do anything";
}
return 1;
}
mixed can_wield_obj_word_str() {
return can_wield_obj();
}
mixed do_wield_obj(object ob) {
string array limbs = GetFreeLimbs(this_player());
int hands = ob->GetHands();
if(ob->GetEquipped())
return write("You're already wielding it!");
if( hands < sizeof(limbs) ) {
limbs = limbs[0..(hands-1)];
}
else if( hands > sizeof(limbs) ) {
return write("You're out of limbs to wield with!");
}
return ob->eventEquip(this_player(), limbs);
}
mixed do_wield_obj_word_str(object ob, string word, string str) {
return ob->eventEquip(this_player(), explode_list(str));
}
mixed do_wield_obs(mixed array targs) {
object array obs;
if( !sizeof(targs) ) {
this_player()->eventPrint("There is no such thing to be wielded.");
return 1;
}
obs = filter(targs, (: objectp :));
if( !sizeof(obs) ) {
mapping messages = unique_mapping(targs, (: $1 :));
foreach(string msg in keys(messages)) {
this_player()->eventPrint(msg);
}
return 1;
}
foreach(object item in obs) {
string array limbs = GetFreeLimbs(this_player());
int hands = item->GetHands();
if( sizeof(limbs) < hands ) {
this_player()->eventPrint("You don't have anywhere to wield " +
item->GetDefiniteShort() + ".");
}
else {
mixed tmp;
if( hands < sizeof(limbs) ) {
limbs = limbs[0..(hands-1)];
}
tmp = item->CanEquip(this_player(), limbs);
if( tmp != 1 ) {
if( !tmp ) {
this_player()->eventPrint("You cannot wield " +
item->GetDefiniteShort() + ".");
}
else {
this_player()->eventPrint(tmp);
}
}
else {
item->eventEquip(this_player(), limbs);
}
}
}
return 1;
}