57 lines
1.6 KiB
C
57 lines
1.6 KiB
C
#include <lib.h>
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#include <rounds.h>
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inherit LIB_DAEMON;
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void eventInventory();
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mixed cmd(string args) {
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if( this_player()->GetInCombat() )
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this_player()->SetAttack(0, (: eventInventory :), ROUND_OTHER);
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else eventInventory();
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return 1;
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}
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void eventInventory() {
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object *weapons = filter(all_inventory(this_player()), (: $1->GetWielded() :) );
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string *bare_limbs = filter(this_player()->GetLimbs(), (: !sizeof(this_player()->GetWorn($1)) :) );
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object *armors = filter(all_inventory(this_player()),
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(: $1->GetWorn() && !($1->GetWielded()) :) );
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string ret = "You are using: \n";
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foreach(object weapon in weapons){
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string tmp = capitalize(weapon->GetShort());
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string *limbs = ({});
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foreach(string limb in weapon->GetWorn()){
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limbs += ({ "your "+limb });
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}
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tmp += " wielded in "+item_list(limbs)+".\n";
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ret += tmp+"\n";
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}
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foreach(object armor in armors){
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string tmp = capitalize(armor->GetShort());
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string *limbs = ({});
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foreach(string limb in armor->GetWorn()){
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limbs += ({ "your "+limb });
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}
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tmp += " worn on "+item_list(limbs)+".\n";
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ret += tmp;
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}
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if(sizeof(bare_limbs)){
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ret +="\nYour following body parts are unequipped: \n";
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ret += capitalize(item_list(bare_limbs)+".");
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}
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write(ret);
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}
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string GetHelp(){
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return ("Syntax: equipment\n\n"
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"Lists all items you are currently wearing or wielding. "
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"This command "
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"will take up one round of combat if you happen to be in "
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"combat.");
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}
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