161 lines
5.6 KiB
C
161 lines
5.6 KiB
C
// /d/standard/bank.c
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// from the Nightmare mudlib
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// banking room
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// created by Descartes of Borg 28 february 1993
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#include <lib.h>
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#include <daemons.h>
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//#include <money.h>
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//#include <bank.h>
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#define BANK_ID "praxis"
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inherit LIB_ROOM;
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void init() {
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::init();
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add_action("Bugga", "Bugga");
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add_action("read", "read");
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}
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void create() {
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::create();
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SetProperty("magic hold", 10);
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SetProperty("no castle", 1);
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SetProperty("light", 2);
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SetProperty("night light", 2);
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SetShort( "the bank of praxis");
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SetLong(
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"Welcome to the Bank of Praxis!\n"
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"The Bank of Praxis is a lovely looking building. Red carpeting "
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"covers the worn floor, and to the north there is a polished wooden "
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"counter. In the back of the bank there is a vault where all "
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"the town's deposits are kept. A sign by the teller details "
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"all commands. The exit to the bank is back south.");
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SetItems(
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(["bank" : "You are in its huge lobby. There is a counter in "
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"front of you\nand and exit behind you.",
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"citizens" : "They are wandering about aimlessly.",
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"account" : "You're a damn loon.",
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"sign" : "Reading it will give you a list of commands.",
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"teller" : "The teller looks at you impatiently.",
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"counter" : "A teller waits behind it for you to do something.",
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"exit" : "It leads out into the alley.",
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"vault" : (: this_object(), "look_at_vault" :) ]) );
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SetExits(
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(["south":"/domains/Praxis/alley1"]) );
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}
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void reset() {
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object mon, weapon, key;
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::reset();
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if(!present("guard")) {
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mon = new(LIB_NPC);
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mon->SetKeyName("guard");
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mon->SetId( ({ "guard", "bank guard", "big ogre" }) );
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mon->SetRace( "ogre");
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mon->SetGender("male");
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mon->SetShort( "Bank guard");
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mon->SetLong( "A big, ugly ogre hired to guard the "
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"newly open bank.\n");
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mon->SetLevel(14);
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mon->SetRace("human");
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mon->SetHealthPoints(500 + random(100));
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mon->SetClass("fighter");
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mon->SetSpellChance(10);
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mon->SetSpells( ({ "parry", "Bugga" }) );
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mon->SetSkills("defense", 70);
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mon->SetSkills("blade", 90);
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mon->set_emotes(9,
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({ "Guard says: Goddamn thief!",
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"Guard grunts.",
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"Guard says: No way you're getting past me!",
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"Guard says: You disgust me."}), 1);
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mon->set_emotes(3,
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({ "Guard munches on a rat pie.",
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"Guard says: I hate rogues." }), 0);
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mon->SetWielding_limbs( ({ "right hand", "left hand" }) );
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mon->move(this_object());
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weapon = new(LIB_ITEM);
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weapon->SetKeyName("broadsword");
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weapon->SetId( ({ "broadsword", "sword" }) );
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weapon->SetShort( "Broadsword");
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weapon->SetLong( "A huge broadsword.");
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weapon->SetClass(13);
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weapon->SetType("blade");
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weapon->SetMass(700);
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weapon->SetValue(91);
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weapon->move(mon);
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mon->eventForce("wield broadsword in right hand");
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key = new(LIB_ITEM);
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key->SetKeyName("key");
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key->SetId( ({ "bank key", "key", "bronze key" }) );
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key->SetShort( "Bronze key");
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key->SetLong( "An unremarkable bronze key.");
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key->SetMass(29);
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key->SetValue(35);
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key->move(mon);
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}
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if(query_reset_number() != 1) {
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object tmpob = present("guard");
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if(tmpob){
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tmpob->eventForce("close vault");
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tmpob->eventForce("lock vault with key");
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}
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}
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}
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int do_drunkard() {
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if(present("guard") && !this_player()->query_invis()) {
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present("guard")->eventForce("kill "+this_player()->query_name());
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this_player()->add_follower(present("guard"));
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write("The guard foils you before you can slip the key in!");
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say(this_player()->query_cap_name()+" is foiled trying to break "
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"into the vault!");
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return 0;
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}
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if(this_player()->query_intox()) {
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write("You are fumble around drunkenly with the bank key.");
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say(this_player()->query_cap_name()+" fiddles around drunkenly "
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"with the bank key.");
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return 0;
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}
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return 1;
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}
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int read(string str) {
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if(str != "sign") return notify_fail("Read what?\n");
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message("info",
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"You may do any of the following at Praxis Merchant's Bank:\n"
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"<open account>\nWill open an account for you.\n\n"
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"<close account>\nCloses your account.\n\n"
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"<balance>\nGives you account balance information.\n\n"
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"<deposit [#] [type]>\nDeposits # of currency of type.\n\n"
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"<withdraw [#] [type]>\nWithdraws # of currency of type.\n\n"
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"<exchange [#] of [type1] for [type2]>\nExchanges currencies. There is a 10% charge.\n\n",
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this_player()
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);
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return 1;
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}
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int Bugga(string str) {
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string limb;
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object ob;
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int amount;
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if(this_player()->is_player()) return 0;
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ob = (object)this_player()->query_current_attacker();
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if(!ob) return 1;
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limb = ob->return_limb();
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if(ob->query_class() == "rogue") amount = 24 + random(30);
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else amount = 20 + random(20);
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ob->do_damage(limb, amount);
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tell_object(ob, "The guard bashes your "+limb+" with his "
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"left fist!");
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tell_room(this_object(), "The guard bashes "+ob->query_cap_name()+"'s "+
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limb+" with his left fist!", ({ ob }));
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return 1;
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}
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