mud/lib/domains/Praxis/dump.c
2020-09-06 05:43:07 -07:00

55 lines
1.9 KiB
C

#include <lib.h>
inherit LIB_ROOM;
void create() {
::create();
SetSmell("default", "You nearly pass out from the stench of the place.");
SetSmell("piles", "They smell of rotten elf food.");
SetSmell("food", (: this_object(), "smell_food" :));
SetProperty("light", 3);
SetShort( "Praxis dump");
SetLong(
"The waste of an entire town accumulates here at the Praxis dump. "
"All around you are mounds upon mounds of trash and other stinking "
"unidentifiable things. A small alley leads east.");
SetItems(
(["mounds" : "Who knows what might be in amoung that crap?",
"dump" : "The people of Praxis bring their junk here.",
"trash" : "Anything and everything.",
"alley" : "It leads back to Centre Path."]) );
SetExits(
(["east" : "/domains/Praxis/alley2"]) );
}
void reset() {
::reset();
SetSearch("mound", (: this_object(), "mound_searching" :));
SetSearch("mounds", (: this_object(), "mound_searching" :));
}
void mound_searching() {
message("my_action", "You found a dagger in one of the mounds of trash!",
this_player());
message("other_action", this_player()->query_cap_name()+
" found a dagger in one of the mounds of trash.", this_object(),
({ this_player() }));
new("/domains/Praxis/obj/weapon/dagger")->move(this_object());
RemoveSearch("mounds");
RemoveSearch("mound");
}
void smell_food(string str) {
message("my_action", "You pass out from the stench of rotten elf food.",
this_player());
message("other_action", this_player()->query_cap_name()+
" passes out from the stench of rotten elf food.", this_object(),
({ this_player() }));
this_player()->add_sp(-3);
this_player()->add_hp(-3);
this_player()->set_paralyzed(10, "You are too nauseated to move!");
}
void init(){
::init();
}