mud/lib/domains/Praxis/east_road2.c
2020-09-06 05:43:07 -07:00

40 lines
1.5 KiB
C

#include <lib.h>
inherit LIB_ROOM;
void create() {
::create();
SetProperty("light", 2);
SetProperty("night light", 1);
SetProperty("no castle", 1);
SetListen( "default", "The quiet chirp of grasshoppers hangs "
"in the air." );
SetShort( "the crossing of East Road and Sun Alley");
SetLong(
"Sun Alley, named for its' beautiful view of the sunsets, shoots "
"off west from East Road. East Road continues, heading north and "
"south upon the eastern border of town. To the east, you can see "
"the Praxis cemetery, shaded by large trees. The air is very still "
"here, and a feeling of foreboding hangs in the air.");
SetItems(
(["alley" : "A bright and cheery alley which marks the northern "
"boarder of Praxis.",
"road" : "East Road is a curvy road running north and south "
"on the east side of Praxis.",
"cemetery" : "The residents of Praxis get buried there. It "
"looks spooky.",
"trees" : "The trees are large drooping willow trees.",
"forest" : "A great forest the marks the northern end of Praxis."])
);
SetSkyDomain("town");
SetExits(
(["north" : "/domains/Praxis/east_road3",
"south" : "/domains/Praxis/east_road1",
"east" : "/domains/Praxis/cemetery/grave_yard",
"west" : "/domains/Praxis/sun2"]) );
}
void init(){
::init();
}