mud/lib/domains/Praxis/monk_hall.c
2020-09-06 05:43:07 -07:00

261 lines
9.1 KiB
C

#include <lib.h>
#include <council.h>
#include <daemons.h>
inherit LIB_ROOM;
string get_new_title(object tp);
string get_male(int lev);
string get_female(int lev);
int get_cost(string which, int lev);
int CanReceive(object ob) {
if(!VOTING_D->is_time_to_vote())
return ::CanReceive(ob);
if(creatorp(this_player()) || this_player()->query_level() < 2)
return ::CanReceive(ob);
if(VOTING_D->query_voted(this_player()->query_name(),
this_player()->query_class()))
return ::CanReceive(ob);
else {
message("my_action", "You have not yet voted for class leader. Please do so now.", this_player());
call_out("move_me", 5, this_player());
}
return ::CanReceive(ob);
}
void move_me(object ob) {
ob->eventMoveLiving("/domains/Praxis/"+ob->query_class()+"_vote");
return;
}
void create() {
object ob, box;
::create();
SetProperty("no attack",1);
SetProperty("light", 2);
SetProperty("indoors", 1);
SetProperty("no castle", 1);
SetShort( "inside the hall of monks");
SetLong(
"Welcome to the Monastary of Eternal Holiness.\n"
"All monks come here to advance in life and study. The "
"available commands are <cost>, <advance>, <list (number)>, "
"<improve stat>, <train skill amount>, and <roll stats>. West "
"through a passage guarded by a shimmering %^BLUE%^blue%^RESET%^ "
"light is the entrance to the monastery. Type <help skills> to "
"get a list of the full names of skills.");
SetExits(
(["west" : "/domains/Praxis/monk_join",
"council" : "/domains/Praxis/council_hall",
"east" : "/domains/Praxis/monk_vote"]) );
ob = new(LIB_BOARD);
ob->SetKeyName("tableau");
ob->SetId( ({ "holy tableau", "tableau", "monk tableau", "board" }) );
ob->set_board_id("monk_board");
ob->set_max_posts(25);
ob->set_edit_ok(MONK_COUNCIL);
ob->move("/domains/Praxis/monk_hall");
ob->SetShort( "the Holy Tableau of Monks");
ob->SetLong( "A holy tableau into which monks mark their thoughts.\n");
//box = new("/realms/nialson/monks/donation");
//box->move(this_object());
}
void init() {
::init();
add_action("cost","cost");
add_action("roll","roll");
add_action("train", "train");
add_action("improve", "improve");
add_action("advance","advance");
add_action("list","list");
}
int roll(string str) {
if(str != "stats") return 0;
call_other("/domains/Praxis/setter", "do_rolls");
return 1;
}
string get_new_title(object tp)
{
int lev;
string gen, title;
lev = this_player()->query_level();
gen = this_player()->query_gender();
if(this_player()->query_guild()) {
if(present(tp->query_guild()+"_ob", tp)) {
title = present(tp->query_guild()+"_ob", tp)->query_title(tp);
title += " $N";
}
else title = "$N";
}
else title = "$N";
if(gen == "male") title += " "+get_male(lev);
else title += " "+get_female(lev);
return title;
}
string get_male(int lev) {
string *male_title_str;
if(!male_title_str) male_title_str = allocate(20);
male_title_str[19] ="the angel";
male_title_str[18] ="the prophet";
male_title_str[17] ="the saint";
male_title_str[16] ="the doctor of divinity";
male_title_str[15] ="the devil-dodger";
male_title_str[14] ="the pope";
male_title_str[13] ="the holy father";
male_title_str[12] ="the cardinal priest";
male_title_str[11] ="the spiritual father";
male_title_str[10] ="the great missionary";
male_title_str[9] ="the missionary";
male_title_str[8] ="the promoter of the faith";
male_title_str[7] ="the high priest";
male_title_str[6] ="the priest";
male_title_str[5] ="the born again priest";
male_title_str[4] ="the evangelist";
male_title_str[3] ="the preacher";
male_title_str[2] ="the servant of God";
male_title_str[1] ="the bible reader";
male_title_str[0] ="the choir boy";
return male_title_str[lev-1];
}
string get_female(int lev) {
string *fem_title_str;
if(!fem_title_str) fem_title_str = allocate(20);
fem_title_str[19] ="the angel";
fem_title_str[18] ="the prophet";
fem_title_str[17] ="the saint";
fem_title_str[16] ="the doctor of divinity";
fem_title_str[15] ="the devil-dodger";
fem_title_str[14] ="the pope";
fem_title_str[13] ="the mother superior";
fem_title_str[12] ="her reverance";
fem_title_str[11] ="the cardinal priestess";
fem_title_str[10] ="the spiritual mother";
fem_title_str[9] ="the great missionary";
fem_title_str[8] ="the missionary";
fem_title_str[7] ="the promoter of the faith";
fem_title_str[6] ="the high priestess";
fem_title_str[5] ="the priestess";
fem_title_str[4] ="the born again priestess";
fem_title_str[3] ="the evangelist";
fem_title_str[2] ="the preacheress";
fem_title_str[1] ="the sevant of God";
fem_title_str[0] ="the choir girl";
return fem_title_str[lev-1];
}
int advance() { return ADVANCE_D->advance(); }
int train(string str) {
string which, which_tmp;
int amount;
if(!str) {
notify_fail("Train what?\n");
return 0;
}
if(sscanf(str, "%s %s %d", which, which_tmp, amount) == 3) which = which + " " + which_tmp;
else if(sscanf(str, "%s %d", which, amount) !=2) {
notify_fail("Correct syntax: <train skill amount>\n");
return 0;
}
which = lower_case(which);
if(!this_player()->skill_exists(which)) {
notify_fail("No such skill.\n");
return 0;
}
return ADVANCE_D->train_player(this_player(), which, amount);
}
int improve(string str) {
string *stats;
int stat_cost;
stats = ({ "strength", "intelligence", "wisdom", "dexterity", "constitution", "charisma" });
str = lower_case(str);
if(member_array(str, stats) == -1) {
notify_fail("You have no such stat.\n");
return 0;
}
stat_cost = get_cost(str, this_player()->query_base_stats(str));
if( this_player()->query_exp()-stat_cost < ADVANCE_D->get_exp( this_player()->query_level() ) ) {
notify_fail("You are not experienced enough to improve yourself in that way.\n");
return 0;
}
this_player()->SetStat(str, this_player()->query_base_stats(str) + 1);
this_player()->add_exp(-stat_cost);
message("Nmy_action", "You feel much ", this_player());
message("Nother_action", this_player()->query_cap_name()+
" looks much ", this_object(), ({ this_player() }) );
if(str == "strength") tell_room(this_object(), "stronger.\n");
else if(str == "intelligence") tell_room(this_object(), "more intelligent.\n");
else if(str == "wisdom") tell_room(this_object(), "wiser.\n");
else if(str == "dexterity") tell_room(this_object(), "more nimble.\n");
else if(str == "constitution") tell_room(this_object(), "sturdier.\n");
else tell_room(this_object(), "more attractive.\n");
return 1;
}
int get_cost(string stat, int lev) {
switch(stat) {
case "intelligence": return ADVANCE_D->get_stat_cost(1, lev); break;
case "dexterity": return ADVANCE_D->get_stat_cost(1, lev); break;
case "wisdom": return ADVANCE_D->get_stat_cost(1, lev); break;
default: return ADVANCE_D->get_stat_cost(2, lev); break;
}
}
int cost(string str) {
int bing;
write("Costs for advancement, training, and improvement:\n");
bing = ADVANCE_D->get_exp( this_player()->query_level() + 1 );
if(bing < 1) write("level:\t\tIt will cost you nothing to advance.");
else write("level:\t\t"+bing+"\n");
write("skills: You train by spending the amount of experience you
desire.\n");
write("strength:\t\t" + get_cost("strength",
this_player()->query_base_stats("strength")) +
"\t\tconstitution:\t\t" + get_cost("constitution",
this_player()->query_base_stats("constitution")) );
write("intelligence:\t\t" + get_cost("intelligence",
this_player()->query_base_stats("intelligence")) +
"\t\tdexterity:\t\t" + get_cost("dexterity",
this_player()->query_base_stats("dexterity")) );
write("wisdom:\t\t" + get_cost("wisdom",
this_player()->query_base_stats("wisdom")) +
"\t\tcharisma:\t\t" + get_cost("charisma",
this_player()->query_base_stats("charisma")) );
return 1;
}
int list(string str) {
int x;
if(!str) "/domains/Praxis/quest_room"->list_quests(this_player(), 0);
else {
if(sscanf(str, "%d", x) != 1) {
notify_fail("You must give the number of the quest you want listed.\n");
return 0;
}
if(x <1) {
notify_fail("No such quest.\n");
return 0;
}
"/domains/Praxis/quest_room"->list_quests(this_player(), x);
}
return 1;
}