mud/lib/domains/Praxis/monk_join.c
2020-09-06 05:43:07 -07:00

87 lines
3.0 KiB
C

#include <lib.h>
int go_east();
inherit LIB_ROOM;
void init() {
::init();
add_action("become", "become");
add_action("preview","preview");
}
void create() {
::create();
SetProperty("light", 2);
SetProperty("indoors", 1);
SetProperty("no castle", 1);
SetShort( "Entry to the Hall of Monks");
SetLong(
"Candles illuminate the chambers of the monastery. "
"The monks who run the monastery keep home here "
"and initiate new believers into way of monks. "
"A passage to the east is filled with a shimmering light. "
"<preview> will tell you about becoming a monk.");
SetItems(
(["candles" : "They are all over the monastery.",
"candle" : "It burns brightly and helps light the room.",
"monk" : "She is wandering about peacefully.",
"passage" : "You sense that only monks may pass that way."]) );
SetExits(
(["down" : "/domains/Praxis/stairs"]) );
AddExit("east","/domains/Praxis/monk_hall",(:go_east:));
}
int preview() {
if(this_player()->query_class() != "explorer") {
message("info", "This is not for you.", this_player());
return 1;
}
say(this_player()->query_cap_name()+" seeks to learn about the monks.",
this_player());
message("info", "Welcome, explorer!", this_player());
message("info", "Monks make up people of many different beliefs of "
"great faith, but they are all united in their belief in a single "
"deity of Goodness and will devote themselves to Holy War to fight "
"evil wherever it might be. They are nearly fanatical about their "
"beliefs. To become a monk, type <become monk>,", this_player());
return 1;
}
int become(string str) {
if(!str) {
notify_fail("Become what?\n");
return 0;
}
if(str != "monk") {
notify_fail("You cannot become that here.\n");
return 0;
}
if(this_player()->query_class() != "explorer") {
message("my_action", "You are much too old to start learning our ways now!", this_player());
return 1;
}
message("my_action", "The Grand Lord High Priestess initiates you into the class of monks.", this_player());
message("other_action", this_player()->query_cap_name()+" becomes a monk.",
this_object(), ({ this_player() }));
this_player()->SetClass("monk");
this_player()->setenv("TITLE", "$N the novice monk");
this_player()->init_skills("monk");
this_player()->setenv("start", "/domains/Praxis/monk_hall");
return 1;
}
int go_east() {
if(creatorp(this_player())){
write("Mighty immortals are always welcome into the humble monastary.");
return 1;
} else
if(this_player()->query_class() != "monk") {
write("You cannot penetrate the force field that blocks the passage.");
say(this_player()->query_cap_name()+" tries to get into the monk's sanctuary, but fails.", this_player());
return 0;
}
return 1;
}