mud/lib/domains/Praxis/obj/misc/order.c
2020-09-06 05:43:07 -07:00

154 lines
5.1 KiB
C

/* /domains/Praxis/order.c
* from Nightmare IV
* a work order for a high mortal room
* created by Descartes of Borg 940701
*/
#include <lib.h>
#include <dirs.h>
//#include <security.h>
inherit LIB_ITEM;
int __Light, __Indoors;
string __Short, __Long, __Exit, __NewRoom;
static private string create_file();
void create() {
::create();
SetKeyName("work order");
SetId( ({ "order", "work order" }) );
SetShort("a work order");
SetLong("An order for workers to begin modifying your estate "
"to your desires. In order to modify your estate, go to "
"any room in it, and type \"build <room name>\". "
"For example, to build your study, type: "
"\"build the study\". Room's as you type in the command "
"are what people see when they enter a room in brief mode. "
"In this case, people would see \"The study\". You will then be "
"asked some questions about your room."
);
SetMass(10);
SetValue(99);
true();
}
void init() {
::init();
add_action("cmd_build", "build");
}
static int cmd_build(string str) {
if(!str) return notify_fail("Build which room?\n");
if(file_size(ESTATES_DIRS+"/"+geteuid(this_player())) != -2)
return notify_fail("You need an estates directory!\n");
/*
if(!high_mortalp(this_player()))
return notify_fail("Only high mortals may build!\n");
*/
if(strsrch(file_name(environment(this_player())),
ESTATES_DIRS+"/"+geteuid(this_player())) != 0)
return notify_fail("You can only build on your stuff!\n");
__Short = str;
message("prompt", "Is the room 0) outdoors, or 1) indoors? ", this_player());
input_to("input_indoors");
return 1;
}
static void input_indoors(string str) {
int x;
x = to_int(str);
if(x && x != 1) {
message("system", "That was not a valid value.", this_player());
return;
}
__Indoors = x;
message("system", "How well lit is the room?", this_player());
message("system", " 0 is darkest, 3 brightest", this_player());
message("prompt", "\nEnter light value: ", this_player());
input_to("input_light");
}
static void input_light(string str) {
int x;
x = to_int(str);
if(x && x != 1 && x != 2 && x != 3) {
message("system", "Invalid light number.", this_player());
return;
}
__Light = x;
message("system", "Enter in a long description for the room. "
"A long description is what people see when they enter a "
"room in verbose mode. A line showing obvious exits is automatically "
"appended. In addition, if you add any smells or sounds, the "
"default ones are automatically appended. So do not describe sounds or "
"smells here.", this_player());
message("system", "Enter in the long description like mail.", this_player());
rm(DIR_TMP+"/"+geteuid(this_player())+".estate");
this_player()->edit(DIR_TMP+"/"+geteuid(this_player())+".estate",
"done_edit", this_object());
}
void abort() {
rm(DIR_TMP+"/"+geteuid(this_player())+".estate");
message("system", "Building aborted.", this_player());
}
void done_edit(mixed *unused) {
string str;
if(!(str = read_file(DIR_TMP+"/"+geteuid(this_player())+".estate"))) {
message("system", "No long!", this_player());
return;
}
__Long = replace_string(str, "\n", " ");
message("prompt", "\nIn which direction do you wish to build "+__Short+"? ",
this_player());
input_to("input_exit");
}
static void input_exit(string str) {
mapping valid_exits;
string file;
if(member_array(str, environment(this_player())->query_exits())
!= -1) {
message("system", "A room already exists in that direction!",
this_player());
return;
}
valid_exits = ([ "north": "south", "south": "north", "east":"west",
"west":"east", "up":"down", "down":"up", "southeast":"northwest",
"northwest":"southeast", "southwest":"northeast",
"northeast":"southwest" ]);
if(!valid_exits[str]) {
message("system", "That is not a real direction!", this_player());
return;
}
__Exit = "$"+(file=file_name(environment(this_player())))+";$"+valid_exits[str];
__NewRoom= create_file();
//seteuid(UID_ESTATES);
write_file(file, "AddExit: $"+__NewRoom+";$"+str+"\n");
write_file(__NewRoom, "SetProperty: $indoors;#"+__Indoors+"\n");
write_file(__NewRoom, "SetProperty: $light;#"+__Light+"\n");
write_file(__NewRoom, "SetShort: $"+__Short+"\n");
write_file(__NewRoom, "SetLong: $"+__Long+"\n");
write_file(__NewRoom, "AddExit: "+__Exit+"\n");
//seteuid(getuid());
message("system", "Room begun. You will see your addition "
"appear later when the work is complete.", this_player());
this_object()->remove();
}
static private string create_file() {
string dir, str;
int x;
x = sizeof(get_dir((dir = ESTATES_DIRS+"/"+geteuid(this_player())+"/")));
while(file_exists(str = dir+"room"+x)) x++;
return str;
}