154 lines
5.1 KiB
C
154 lines
5.1 KiB
C
/* /domains/Praxis/order.c
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* from Nightmare IV
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* a work order for a high mortal room
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* created by Descartes of Borg 940701
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*/
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#include <lib.h>
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#include <dirs.h>
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//#include <security.h>
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inherit LIB_ITEM;
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int __Light, __Indoors;
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string __Short, __Long, __Exit, __NewRoom;
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static private string create_file();
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void create() {
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::create();
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SetKeyName("work order");
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SetId( ({ "order", "work order" }) );
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SetShort("a work order");
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SetLong("An order for workers to begin modifying your estate "
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"to your desires. In order to modify your estate, go to "
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"any room in it, and type \"build <room name>\". "
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"For example, to build your study, type: "
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"\"build the study\". Room's as you type in the command "
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"are what people see when they enter a room in brief mode. "
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"In this case, people would see \"The study\". You will then be "
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"asked some questions about your room."
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);
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SetMass(10);
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SetValue(99);
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true();
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}
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void init() {
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::init();
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add_action("cmd_build", "build");
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}
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static int cmd_build(string str) {
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if(!str) return notify_fail("Build which room?\n");
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if(file_size(ESTATES_DIRS+"/"+geteuid(this_player())) != -2)
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return notify_fail("You need an estates directory!\n");
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/*
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if(!high_mortalp(this_player()))
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return notify_fail("Only high mortals may build!\n");
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*/
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if(strsrch(file_name(environment(this_player())),
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ESTATES_DIRS+"/"+geteuid(this_player())) != 0)
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return notify_fail("You can only build on your stuff!\n");
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__Short = str;
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message("prompt", "Is the room 0) outdoors, or 1) indoors? ", this_player());
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input_to("input_indoors");
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return 1;
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}
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static void input_indoors(string str) {
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int x;
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x = to_int(str);
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if(x && x != 1) {
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message("system", "That was not a valid value.", this_player());
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return;
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}
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__Indoors = x;
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message("system", "How well lit is the room?", this_player());
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message("system", " 0 is darkest, 3 brightest", this_player());
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message("prompt", "\nEnter light value: ", this_player());
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input_to("input_light");
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}
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static void input_light(string str) {
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int x;
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x = to_int(str);
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if(x && x != 1 && x != 2 && x != 3) {
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message("system", "Invalid light number.", this_player());
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return;
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}
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__Light = x;
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message("system", "Enter in a long description for the room. "
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"A long description is what people see when they enter a "
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"room in verbose mode. A line showing obvious exits is automatically "
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"appended. In addition, if you add any smells or sounds, the "
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"default ones are automatically appended. So do not describe sounds or "
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"smells here.", this_player());
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message("system", "Enter in the long description like mail.", this_player());
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rm(DIR_TMP+"/"+geteuid(this_player())+".estate");
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this_player()->edit(DIR_TMP+"/"+geteuid(this_player())+".estate",
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"done_edit", this_object());
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}
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void abort() {
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rm(DIR_TMP+"/"+geteuid(this_player())+".estate");
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message("system", "Building aborted.", this_player());
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}
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void done_edit(mixed *unused) {
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string str;
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if(!(str = read_file(DIR_TMP+"/"+geteuid(this_player())+".estate"))) {
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message("system", "No long!", this_player());
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return;
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}
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__Long = replace_string(str, "\n", " ");
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message("prompt", "\nIn which direction do you wish to build "+__Short+"? ",
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this_player());
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input_to("input_exit");
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}
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static void input_exit(string str) {
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mapping valid_exits;
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string file;
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if(member_array(str, environment(this_player())->query_exits())
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!= -1) {
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message("system", "A room already exists in that direction!",
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this_player());
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return;
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}
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valid_exits = ([ "north": "south", "south": "north", "east":"west",
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"west":"east", "up":"down", "down":"up", "southeast":"northwest",
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"northwest":"southeast", "southwest":"northeast",
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"northeast":"southwest" ]);
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if(!valid_exits[str]) {
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message("system", "That is not a real direction!", this_player());
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return;
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}
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__Exit = "$"+(file=file_name(environment(this_player())))+";$"+valid_exits[str];
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__NewRoom= create_file();
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//seteuid(UID_ESTATES);
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write_file(file, "AddExit: $"+__NewRoom+";$"+str+"\n");
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write_file(__NewRoom, "SetProperty: $indoors;#"+__Indoors+"\n");
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write_file(__NewRoom, "SetProperty: $light;#"+__Light+"\n");
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write_file(__NewRoom, "SetShort: $"+__Short+"\n");
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write_file(__NewRoom, "SetLong: $"+__Long+"\n");
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write_file(__NewRoom, "AddExit: "+__Exit+"\n");
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//seteuid(getuid());
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message("system", "Room begun. You will see your addition "
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"appear later when the work is complete.", this_player());
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this_object()->remove();
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}
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static private string create_file() {
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string dir, str;
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int x;
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x = sizeof(get_dir((dir = ESTATES_DIRS+"/"+geteuid(this_player())+"/")));
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while(file_exists(str = dir+"room"+x)) x++;
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return str;
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}
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