mud/lib/domains/amigara/room/ostorage.c
2020-09-06 05:43:07 -07:00

29 lines
1.1 KiB
C

#include <lib.h>
#include ROOMS_H
inherit LIB_ROOM;
void create() {
::create();
SetAmbientLight(5);
SetShort("storage");
SetLong("A small room carved into the cave. The walls are rough and bare.");
SetItems(([
({ "passage", "passageway", "This provides access to areas below the ground." }) : "This provides access to areas below the ground.",
({ "area", "cave like area", "cavelike area" }) : "A space torn or carved into the mountain.",
({ "ground", "rock", "rocks", "earth", "dirt", "stone", "stones" }) : "Rough and dirty, as one would expect from a simple underground area.",
({ "wall", "walls", "rough walls", "rough and bare walls", "bare walls", "bare and rough walls" }) : "Carved roughly into the earth, this passageway has walls that expose underground rock. Clearly this area was architected with utility and expediency in mind.",
]));
SetExits(([
"west" : "/domains/amigara/room/passage19",
]));
SetInventory(([
]));
SetClimate("indoors");
}
void init(){
::init();
}