55 lines
1.4 KiB
C
55 lines
1.4 KiB
C
#include <lib.h>
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#include <daemons.h>
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inherit LIB_DAEMON;
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mixed cmd(mixed args) {
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int *mudtime;
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int integer, hours, minutes, ret;
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string meridiem = " am";
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string nulle = "";
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if(!archp(previous_object())) return 0;
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if(!args) args = 0;
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if(stringp(args)){
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if(sscanf(args,"%d",integer) != 1) return "Failed.";
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args = integer;
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}
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//tc("pre: "+SEASONS_D->GetCurrentTime());
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//tc("pre: "+identify(SEASONS_D->GetMudTime()));
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if(args != 0 || SEASONS_D->GetTickTock()){
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ret = SEASONS_D->eventTickTock(args);
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}
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//tc("post: "+SEASONS_D->GetCurrentTime());
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//tc("post: "+identify(SEASONS_D->GetMudTime()));
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mudtime = SEASONS_D->GetMudTime();
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hours = mudtime[0];
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minutes = mudtime[1];
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//tod = SEASONS_D->GetTimeOfDay();
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if(hours >= 12 && hours != 24) {
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if(hours != 12) hours -= 12;
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meridiem = " pm";
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}
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if(!hours || hours == 0) hours = 12;
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if(minutes < 10) nulle = "0";
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write("In the MUD, the time is "+hours+":"+nulle+minutes+meridiem+".");
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return 1;
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}
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string GetHelp(){
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return ("Syntax: ticktock <seconds>\n\n"
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"Changes in-game mud time by the number of seconds "
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"specified. This is useful for changing night to "
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"day and vice versa, when testing ambient light and "
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"variable room descriptions. The timeshift does not "
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"persist between reboots.");
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}
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