mud/lib/secure/cmds/creators/addemote.c
2020-09-06 05:43:07 -07:00

330 lines
12 KiB
C

/* /secure/cmds/admins/addemote.c
* From the Dead Souls Mud Library
* A sane command for doing emote addition
* Created by Descartes of Borg 961208
* Version: @(#) addemote.c 1.2@(#)
* Last modified: 96/12/14
*/
#include <lib.h>
#include <daemons.h>
#include <message_class.h>
inherit LIB_DAEMON;
static void MainMenu();
static void EditErrorMessage(string emote);
static void ShowEmote(string emote);
static void AddEmote(string emote);
static void AddRule(string rule, string emote);
static private void validate() {
if(!this_player()) return 0;
if( !(master()->valid_apply(({ "ASSIST" }))) &&
!member_group(this_player(), "EMOTES") )
error("Illegal attempt to access addemote: "+get_stack()+" "+identify(previous_object(-1)));
}
static void EnterEmote(string emote, string array emotes) {
int x = to_int(emote);
validate();
if( x < 1 || x > sizeof(emotes) ) {
if( member_array(emote, emotes) == -1 ) {
if( emote[0] == 'q' ) {
return;
}
MainMenu();
return;
}
}
else {
emote = emotes[x-1];
}
ShowEmote(emote);
}
static void EnterEditChoice(string str, string array rules, string emote) {
int x = to_int(str);
validate();
if( x < 1 || x > sizeof(rules) ) {
if( member_array(str, rules) == -1 ) {
if( !str || str == "" ) {
MainMenu();
return;
}
if( str[0] == 'q' ) {
return;
}
else if( str[0] == 'e' ) {
EditErrorMessage(emote);
return;
}
else if( str[0] == 'a' ) {
this_player()->eventPrint("Enter verb rule: ", MSG_PROMPT);
input_to((: AddRule :), emote);
return;
}
else {
ShowEmote(emote);
return;
}
}
AddRule(str, emote);
}
else {
AddRule(rules[x-1], emote);
}
}
static void AddAdverbs(string adv, string emote, string array rules,
string array verbs, string msg) {
string array adverbs;
validate();
if( !adv || adv == "" ) {
adverbs = ({});
}
else {
adverbs = map(explode(adv, ","), (: trim :));
}
foreach(string rule in rules) {
SOUL_D->AddRule(emote, rule, ({ verbs, msg }), adverbs);
}
this_player()->eventPrint("Emote '" + emote + "' added.");
}
static void AddMessage(string msg, string emote, string array rules,
string array verbs) {
validate();
if( !msg || msg == "" ) {
this_player()->eventPrint("Which message? [q to quit] ", MSG_PROMPT);
input_to((: AddMessage :), emote, rules, verbs);
return;
}
if( lower_case(msg) == "q" ) {
this_player()->eventPrint("Addition of rule aborted.");
return;
}
this_player()->eventPrint("Enter adverbs: ", MSG_PROMPT);
input_to((: AddAdverbs :), emote, rules, verbs, msg);
}
static void AddVerbs(string list, string emote, string array rules) {
string array verbs = map(explode(list, ","), (: trim :));
validate();
this_player()->eventPrint("Enter message: ", MSG_PROMPT);
input_to((: AddMessage :), emote, rules, verbs);
}
static void AddRule(string rule, string emote) {
string array rules = map(explode(rule, ","), (: trim :));
validate();
if( !sizeof(rules) ) {
rules = ({ "" });
}
this_player()->eventPrint("Enter the verbs: ", MSG_PROMPT);
input_to((: AddVerbs :), emote, rules);
}
static void AddErrorMessage(string msg, string emote) {
validate();
if( !msg || msg == "" ) {
this_player()->eventPrint("Which message? [q to quit] ", MSG_PROMPT);
input_to((: AddErrorMessage :), emote);
return;
}
if( !emote || emote == "" ) {
this_player()->eventPrint("Which emote? [q to quit] ", MSG_PROMPT);
input_to((: AddEmote :));
return;
}
emote = lower_case(emote);
if( lower_case(msg) == "q" ) {
this_player()->eventPrint("Addition of emote aborted.");
return;
}
SOUL_D->AddVerb(emote, msg);
this_player()->eventPrint("Enter a parser rule for " + emote + ": ",
MSG_PROMPT);
input_to((: AddRule :), emote);
}
static void AddEmote(string emote) {
validate();
if( !emote || emote == "" ) {
this_player()->eventPrint("Which emote? [q to quit] ", MSG_PROMPT);
input_to((: AddEmote :));
return;
}
emote = lower_case(emote);
if( emote == "q" ) {
this_player()->eventPrint("Addition of emote aborted.");
return;
}
this_player()->eventPrint("Enter error message: ", MSG_PROMPT);
input_to((: AddErrorMessage :), emote);
}
static void MainMenu() {
string array emotes = SOUL_D->GetEmotes();
string array display = allocate(sizeof(emotes));
int array screen = this_player()->GetScreen() || ({ 80, 25 });
string tmp;
int i;
validate();
tmp = center("Dead Souls Emote Editor", screen[0]) + "\n";
for(i=0; i<sizeof(display); i++) {
display[i] = "[" + (i+1) + "] " + emotes[i];
}
tmp += format_page(display, screen[0]/17) + "\n";
this_player()->eventPrint(tmp, MSG_SYSTEM);
this_player()->eventPrint("Enter an emote or 'q' to quit: ", MSG_PROMPT);
input_to((: EnterEmote :), emotes);
}
static void EditErrorMessage(string emote) {
validate();
this_player()->eventPrint("Enter new error message: ", MSG_PROMPT);
input_to(function(string str, string emote) {
if( str && str != "" ) {
SOUL_D->SetErrorMessage(emote, str);
}
ShowEmote(emote);
}, emote);
}
static void ShowEmote(string emote) {
string err = SOUL_D->GetErrorMessage(emote);
mapping rules = SOUL_D->GetRules(emote);
int array screen = this_player()->GetScreen() || ({ 80, 25 });
string tmp = center("Dead Souls Emote Editor", screen[0]) + "\n\n";
string tmp2 = "";
string array rule_array = allocate(sizeof(rules));
int i = 0;
validate();
tmp += "%^GREEN%^Emote%^RESET%^: " + emote + "\n";
tmp += "%^GREEN%^Error Message%^RESET%^: " + err + "\n";
tmp += "%^GREEN%^Rules%^RESET%^:\n";
foreach(string rule, mixed array data in rules) {
rule_array[i] = rule;
tmp += "[" + (i+1) + "] \"" + rule + "\": " + data[1][1] + "\n";
tmp += " Adverbs: " + wrap(item_list(data[0]), screen[0]) + "\n";
i++;
}
//Following fix courtesy of Alecksy
this_player()->eventPage(explode(tmp,"\n"), MSG_SYSTEM);
tmp2 = "Enter rule to edit, 'a' to add rule, 'e' to edit error msg, or 'q' to quit: ";
this_player()->eventPrint(tmp2,MSG_PROMPT);
input_to( (: EnterEditChoice :), rule_array, emote );
}
mixed cmd(string args) {
if( !(master()->valid_apply(({ "ASSIST" }))) &&
!member_group(this_player(), "EMOTES") ){
write("You are not admin, nor a member of the EMOTES group.");
return 1;
}
if( !args || args == "" ) {
this_player()->eventPrint("Enter emote name: ", MSG_PROMPT);
input_to((: AddEmote :));
}
else if( args[0] == '-' ) {
if( args == "-edit" ) {
MainMenu();
}
else if( args == "-add") {
this_player()->eventPrint("Enter emote name: ", MSG_PROMPT);
input_to((: AddEmote :));
}
else {
MainMenu();
}
}
else {
if( member_array(args, SOUL_D->GetEmotes()) == -1 ) {
AddEmote(args);
}
else {
ShowEmote(args);
}
}
return 1;
}
string GetHelp(){
return ("Syntax: <addemote>\n"
" <addemote EMOTE>\n"
" <addemote -edit>\n"
" <addemote -add>\n\n"
"You must be admin or member of the EMOTES group to use this command.\n\n"
"Used to add and edit emotes in the soul daemon using complex "
"rules and the Dead Souls messaging system. In order to add "
"a new emote using this command, you need to know the following "
"information:\n"
"\t* Verb parse rule\n"
"\t* Verbs to be conjugated in the message\n"
"\t* The messaging system generic format for the message\n"
"\t* Any adverbs supported specially for the message\n\n"
"The verb parse rule is a set of tokens governing how the "
"command should be entered. The only tokens supported by the "
"soul are LIV (for one living thing), LVS (for one to many living "
"things), and STR (for any arbitrary string). In addition, the "
"rule can contains prepositions like to, at, on, about, etc. "
"For example, to allow a player to do <smile at descartes>, you "
"need the parse rule <at LIV> or <at LVS>. <smile oddly at "
"descartes> would be <STR at LIV> or <STR at LVS>.\n"
"In general, you should allow players to enter in commands using "
"correct English and a syntax without prepositions. For "
"example, since we have <at LVS>, we should also allow "
"<LVS>. To support identical rules like this, when the "
"<addemote> command asks for a parser rule, you can enter in "
"multiple identical rules on the same line, separated by "
"commas:\n"
"Enter parser rule: at LVS,LVS\n\n"
"The next step is defining which verbs need conjugating in your "
"message for the emote. With the smile emote, the only verb is "
"\"smile\". However, for more complex emotes, you may have "
"multiple verbs which need conjugating. Just enter them as a "
"comma separated list. For example, if you have an emote that "
"should print the message \"Descartes rants and raves.\", then "
"you will need to enter the verbs rant and rave:\n"
"Enter verbs: rant,rave\n\n"
"The next step is specifying the message that gets shown. Your "
"message uses place holders, also called tokens, to stand in "
"for bits of the message that change depending on point of "
"view. In the rant and rave example, Descartes would see:\n"
"You rant and rave.\n"
"Everyone else sees:\n"
"Descartes rants and raves.\n"
"The only thing that stays the same is the word \"and\". You "
"need tokens to stand for the rest. A full list of tokens is "
"specified in <help messaging> and they all begin with a $ sign. "
"One extremely important thing to remember is that you need "
"the exact same number of $agent_verb or $target_verb tokens in "
"your message as the number of verbs you specified for "
"conjugation. In the rant and rave example, I need two verb "
"tokens to match up with my two verbs I am conjugating. They "
"will be handled in the order they appear. In other words, the "
"rant verb will match to the first verb token, and the rave "
"verb will match to the second verb token. Verb tokens count "
"as any combination of $agent_verb and $target_verb:\n"
"Enter message: $agent_name $agent_verb and $agent_verb.\n\n"
"The last thing you need to enter is a list of adverbs. "
"As with other lists, this list is comma separated. And as with "
"other bits of this system, it has a little complexity to it. "
"If you do not enter anything, then no adverbs are used for this "
"rule. In fact, you must specify a STR token in the rule for "
"adverbs to be relevant. If you do specify an STR rule, you "
"should specify something on the adverb line. Any adverbs you "
"enter are considered special adverbs just for this rule. If "
"you wish the general list of adverbs to be available as well, "
"you can enter a - as one of the adverbs. If you wish the "
"player to be able to add anything that comes to mind, enter "
"a *:\n"
"Enter adverbs: -");
}