250 lines
6.3 KiB
C
250 lines
6.3 KiB
C
#include <lib.h>
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#include NETWORK_H
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inherit LIB_ITEM;
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int attempting, connected, socket ;
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object person, player;
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string preset;
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string DS_IP = "66.197.134.110 8000";
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static void create()
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{
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string myname = mud_name();
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item::create();
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SetKeyName("telnet_room_client");
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SetShort( "a telnet client" ) ;
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SetId(({"client","telnet client"}));
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SetLong( "It's a small pocket sized telnet terminal.\n"
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"It appears customized to connect to Dead Souls MUD only.\n"
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"Use 'telnet' or 'connect' to begin.\n\nCommands:\n"
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"[connect|telnet] : start telnet session.\nreset [client]"
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" : reset the telnet client.\nreconnect : reconnect to session"
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" (if you go netdead)\n");
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SetMass(0) ;
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attempting = 0 ;
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connected = 0 ;
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socket = 0 ;
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person = 0 ;
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set_heart_beat(2);
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if(!strsrch(myname, "Dead Souls") && myname != "Dead Souls Prime"){
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DS_IP = "66.197.134.110 6666";
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}
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}
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void heart_beat(){
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if(!this_object() || !clonep(this_object())) return;
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if(!environment() || !living(environment())
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|| !environment(environment()))
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eventDestruct();
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if(this_object() && environment() && environment(environment())){
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if(!connected && base_name(environment(environment()))
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!= "/domains/default/room/telnet_room")
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eventDestruct();
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}
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}
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void init()
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{
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add_action( "do_connect", ({ "connect", "telnet" }) ) ;
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add_action( "do_reset", "reset" ) ;
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add_action( "do_reconnect", "reconnect" ) ;
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}
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void SetConnection(string str){
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if(str) preset = str;
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}
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int do_reconnect()
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{
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if( !connected )
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{
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notify_fail( "The telnet client is not connected!\n" ) ;
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return 0 ;
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}
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write("Reconnecting into telnet session.\n");
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person = this_player() ;
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input_to( "parse_comm", 0 ) ;
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return 1 ;
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}
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int do_reset( string args )
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{
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notify_fail( "Usage: reset client\n" ) ;
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if( !args || args == "" )
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{
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return 0 ;
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}
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if( args != "client" )
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{
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return 0 ;
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}
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write("Resetting telnet client ...\n");
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if( connected )
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{
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if( socket )
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{
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socket_close( socket ) ;
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}
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}
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attempting = 0 ;
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connected = 0 ;
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socket = 0 ;
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person = 0 ;
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write("Done!\n");
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return 1 ;
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}
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string help()
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{
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return "=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=\n"
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" Usage : connect [ip_address] [port]\n"
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"=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=\n"
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"Note: use telnet port number 23 if you \n"
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" are connecting to a normal site. \n"
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"=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=\n" ;
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}
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varargs int do_connect(string args, object whom)
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{
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int new_socket, sc_result, port ;
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string error, ip_address ;
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if(preset) args = preset;
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else args = DS_IP;
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if(args != DS_IP){
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if(!this_player()) return 1;
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if(!telnet_privp(this_player())){
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this_player()->eventPrint("You aren't a member of the group of users permitted "
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"to use this mud's telnet facility.");
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return 1;
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}
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}
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if( !args || args == "" )
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{
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notify_fail( help() ) ;
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return 0 ;
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}
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if( sscanf( args, "%s %d", ip_address, port ) != 2 )
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{
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notify_fail( help() ) ;
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return 0 ;
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}
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if( attempting )
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{
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notify_fail( "Telnet connection attempt already in progress.\n" ) ;
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return 0 ;
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}
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if( connected )
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{
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notify_fail( "Already connected...\n" ) ;
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return 0 ;
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}
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new_socket = socket_create( STREAM, "read_callback", "close_callback" ) ;
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if( new_socket < 0 )
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{
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switch( new_socket )
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{
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case EEMODENOTSUPP :
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error = "Socket mode not supported.\n" ;
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break ;
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case EESOCKET :
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error = "Problem creating socket.\n" ;
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break ;
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case EESETSOCKOPT :
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error = "Problem with setsockopt.\n" ;
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break ;
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case EENONBLOCK :
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error = "Problem with setting non-blocking mode.\n" ;
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break ;
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case EENOSOCKS :
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error = "No more available efun sockets.\n" ;
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break ;
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case EESECURITY :
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error = "Security violation attempted.\n" ;
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break ;
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default :
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error = "Unknown error code: " + new_socket + ".\n" ;
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break ;
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}
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notify_fail( "Unable to connect, problem with socket_create.\n"
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"Reason: " + error ) ;
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return 0 ;
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}
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sc_result = socket_connect( new_socket, ip_address + " " + port,
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"read_callback", "write_callback" ) ;
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if( sc_result != EESUCCESS )
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{
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notify_fail( "Failed to connect.\n" ) ;
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return 0 ;
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}
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attempting = 1 ;
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socket = new_socket ;
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person = (object)previous_object() ;
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if(!whom) player=this_player();
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else player = whom;
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input_to( "parse_comm", 0 ) ;
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return 1 ;
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}
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void read_callback( int fd, mixed message )
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{
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player->eventPrint(message);
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}
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void close_callback( int fd )
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{
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if( connected )
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{
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write("Connection closed by foreign host.\n");
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}
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if( attempting )
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{
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write("Attempt failed.\n");
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}
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write("Type 'dcon' to finalize exit.\n");
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socket_close( fd ) ;
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attempting = 0 ;
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connected = 0 ;
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socket = 0 ;
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}
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void write_callback( int fd )
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{
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attempting = 0 ;
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connected = 1 ;
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}
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int parse_comm( string str )
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{
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if(str=="dcon" || str=="quit")
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{
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write("You return from your visit to another mud!\n");
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socket_close( socket ) ;
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attempting = 0 ;
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connected = 0 ;
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socket = 0 ;
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person = 0 ;
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this_player()->eventDescribeEnvironment();
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return 1 ;
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} else {
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if( !connected )
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{
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write("You are not connected. Type 'dcon' to exit.\n");
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input_to( "parse_comm", 0 ) ;
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return 1 ;
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}
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if( attempting )
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{
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write("Please wait, still attempting connection, "
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"type 'dcon' to exit.\n");
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input_to( "parse_comm", 0 ) ;
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return 1 ;
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}
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socket_write( socket, str + "\n" ) ;
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input_to( "parse_comm", 0 ) ;
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return 1 ;
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}
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}
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