164 lines
5.3 KiB
C
164 lines
5.3 KiB
C
/* /domains/Praxis/order.c
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* from Nightmare IV
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* a deed for a high mortal room
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* created by Descartes of Borg 940701
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*/
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#include <lib.h>
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#include <dirs.h>
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#include <daemons.h>
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//#include <security.h>
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inherit LIB_ITEM;
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int __Light, __Indoors;
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string __Short, __Long, __Exit, __NewRoom, __EstateLong;
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static private string create_file();
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void create() {
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::create();
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SetKeyName("deed");
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SetId( ({ "estate deed", "deed" }) );
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SetShort("an estate deed");
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SetLong("A deed to your very own high mortal estate, with a work "
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"order to have workers begin to create your estate "
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"to your desires. In order to build your estate, go "
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"to the place where you want it built, and type: "
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"\"build estate\". You will be asked some questions "
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"about the room which will serve as the entrance to your estate."
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);
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SetMass(10);
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SetValue(99);
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true();
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}
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void init() {
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::init();
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add_action("cmd_build", "build");
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}
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static int cmd_build(string str) {
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if(str != "estate") return 0;
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if(!high_mortalp(this_player()))
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return notify_fail("Only high mortals may build!\n");
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if(environment(this_player())->GetProperty("indoors")) {
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message("system", "You cannot build an estate indoors!", this_player());
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return 1;
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}
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if(sizeof(filter_array(all_inventory(environment(this_player())),
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"estates", this_object())) >=
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environment(this_player())->GetProperty("allow estate")) {
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message("system", "This area cannot support an estate.",this_player());
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return 1;
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}
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if(file_size(ESTATES_DIRS+"/"+geteuid(this_player())) != -2) {
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//seteuid(UID_ESTATES);
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mkdir(ESTATES_DIRS+"/"+geteuid(this_player()));
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seteuid(getuid());
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}
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__Exit = "$"+file_name(environment(this_player()))+";$exit";
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message("system", "Give a one to two line description of your estate:",
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this_player());
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input_to("input_long");
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return 1;
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}
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static void input_long(string str) {
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if(str == "") {
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message("system", "Invalid entry.", this_player());
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return;
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}
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__EstateLong = str;
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message("system", "Please give a short description for the room "
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"people will enter from here. This is the description like "
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"\"the entrance to "+this_player()->query_CapName()+"'s"
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" estate\" that is seen when in brief mode.", this_player());
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message("prompt", "Enter in a short description: ", this_player());
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input_to("input_short");
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}
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static void input_short(string str) {
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__Short = str;
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message("prompt", "Is the room 0) outdoors, or 1) indoors? ", this_player());
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input_to("input_indoors");
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return;
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}
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static void input_indoors(string str) {
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int x;
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x = to_int(str);
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if(x && x != 1) {
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message("system", "That was not a valid value.", this_player());
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return;
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}
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__Indoors = x;
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message("system", "How well lit is the room?", this_player());
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message("system", " 0 is darkest, 3 brightest", this_player());
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message("prompt", "\nEnter light value: ", this_player());
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input_to("input_light");
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}
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static void input_light(string str) {
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int x;
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x = to_int(str);
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if(x && x != 1 && x != 2 && x != 3) {
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message("system", "Invalid light number.", this_player());
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return;
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}
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__Light = x;
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message("system", "Enter in a long description for the room. "
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"A long description is what people see when they enter a "
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"room in verbose mode. A line showing obvious exits is automatically "
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"appended. In addition, if you add any smells or sounds, the "
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"default ones are automatically appended. So do not describe sounds or "
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"smells here.", this_player());
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message("system", "Enter in the long description like mail.", this_player());
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rm(DIR_TMP+"/"+geteuid(this_player())+".estate");
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this_player()->edit(DIR_TMP+"/"+geteuid(this_player())+".estate",
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"done_edit", this_object());
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}
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void abort() {
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rm(DIR_TMP+"/"+geteuid(this_player())+".estate");
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message("system", "Building aborted.", this_player());
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}
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void done_edit(mixed *unused) {
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string str;
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if(!(str = read_file(DIR_TMP+"/"+geteuid(this_player())+".estate"))) {
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message("system", "No long!", this_player());
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return;
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}
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__Long = replace_string(str, "\n", " ");
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__NewRoom= create_file();
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//seteuid(UID_ESTATES);
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write_file(__NewRoom, "SetProperty: $indoors;#"+__Indoors+"\n");
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write_file(__NewRoom, "SetProperty: $light;#"+__Light+"\n");
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write_file(__NewRoom, "SetShort: $"+__Short+"\n");
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write_file(__NewRoom, "SetLong: $"+__Long+"\n");
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write_file(__NewRoom, "AddExit: "+__Exit+"\n");
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ESTATES_D->add_estate(this_player()->query_CapName(), __NewRoom,
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file_name(environment(this_player())), __EstateLong);
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//seteuid(getuid());
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message("system", "Room begun. You will see your addition "
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"appear later when the work is complete.", this_player());
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this_object()->remove();
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}
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static private string create_file() {
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string dir, str;
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int x;
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x = sizeof(get_dir((dir = ESTATES_DIRS+"/"+geteuid(this_player())+"/")));
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while(file_exists(str = dir+"room"+x)) x++;
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return str;
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}
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static int estates(object ob) {
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return ob->id("estate");
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}
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