2020-09-06 05:43:07 -07:00

164 lines
5.3 KiB
C

/* /domains/Praxis/order.c
* from Nightmare IV
* a deed for a high mortal room
* created by Descartes of Borg 940701
*/
#include <lib.h>
#include <dirs.h>
#include <daemons.h>
//#include <security.h>
inherit LIB_ITEM;
int __Light, __Indoors;
string __Short, __Long, __Exit, __NewRoom, __EstateLong;
static private string create_file();
void create() {
::create();
SetKeyName("deed");
SetId( ({ "estate deed", "deed" }) );
SetShort("an estate deed");
SetLong("A deed to your very own high mortal estate, with a work "
"order to have workers begin to create your estate "
"to your desires. In order to build your estate, go "
"to the place where you want it built, and type: "
"\"build estate\". You will be asked some questions "
"about the room which will serve as the entrance to your estate."
);
SetMass(10);
SetValue(99);
true();
}
void init() {
::init();
add_action("cmd_build", "build");
}
static int cmd_build(string str) {
if(str != "estate") return 0;
if(!high_mortalp(this_player()))
return notify_fail("Only high mortals may build!\n");
if(environment(this_player())->GetProperty("indoors")) {
message("system", "You cannot build an estate indoors!", this_player());
return 1;
}
if(sizeof(filter_array(all_inventory(environment(this_player())),
"estates", this_object())) >=
environment(this_player())->GetProperty("allow estate")) {
message("system", "This area cannot support an estate.",this_player());
return 1;
}
if(file_size(ESTATES_DIRS+"/"+geteuid(this_player())) != -2) {
//seteuid(UID_ESTATES);
mkdir(ESTATES_DIRS+"/"+geteuid(this_player()));
seteuid(getuid());
}
__Exit = "$"+file_name(environment(this_player()))+";$exit";
message("system", "Give a one to two line description of your estate:",
this_player());
input_to("input_long");
return 1;
}
static void input_long(string str) {
if(str == "") {
message("system", "Invalid entry.", this_player());
return;
}
__EstateLong = str;
message("system", "Please give a short description for the room "
"people will enter from here. This is the description like "
"\"the entrance to "+this_player()->query_CapName()+"'s"
" estate\" that is seen when in brief mode.", this_player());
message("prompt", "Enter in a short description: ", this_player());
input_to("input_short");
}
static void input_short(string str) {
__Short = str;
message("prompt", "Is the room 0) outdoors, or 1) indoors? ", this_player());
input_to("input_indoors");
return;
}
static void input_indoors(string str) {
int x;
x = to_int(str);
if(x && x != 1) {
message("system", "That was not a valid value.", this_player());
return;
}
__Indoors = x;
message("system", "How well lit is the room?", this_player());
message("system", " 0 is darkest, 3 brightest", this_player());
message("prompt", "\nEnter light value: ", this_player());
input_to("input_light");
}
static void input_light(string str) {
int x;
x = to_int(str);
if(x && x != 1 && x != 2 && x != 3) {
message("system", "Invalid light number.", this_player());
return;
}
__Light = x;
message("system", "Enter in a long description for the room. "
"A long description is what people see when they enter a "
"room in verbose mode. A line showing obvious exits is automatically "
"appended. In addition, if you add any smells or sounds, the "
"default ones are automatically appended. So do not describe sounds or "
"smells here.", this_player());
message("system", "Enter in the long description like mail.", this_player());
rm(DIR_TMP+"/"+geteuid(this_player())+".estate");
this_player()->edit(DIR_TMP+"/"+geteuid(this_player())+".estate",
"done_edit", this_object());
}
void abort() {
rm(DIR_TMP+"/"+geteuid(this_player())+".estate");
message("system", "Building aborted.", this_player());
}
void done_edit(mixed *unused) {
string str;
if(!(str = read_file(DIR_TMP+"/"+geteuid(this_player())+".estate"))) {
message("system", "No long!", this_player());
return;
}
__Long = replace_string(str, "\n", " ");
__NewRoom= create_file();
//seteuid(UID_ESTATES);
write_file(__NewRoom, "SetProperty: $indoors;#"+__Indoors+"\n");
write_file(__NewRoom, "SetProperty: $light;#"+__Light+"\n");
write_file(__NewRoom, "SetShort: $"+__Short+"\n");
write_file(__NewRoom, "SetLong: $"+__Long+"\n");
write_file(__NewRoom, "AddExit: "+__Exit+"\n");
ESTATES_D->add_estate(this_player()->query_CapName(), __NewRoom,
file_name(environment(this_player())), __EstateLong);
//seteuid(getuid());
message("system", "Room begun. You will see your addition "
"appear later when the work is complete.", this_player());
this_object()->remove();
}
static private string create_file() {
string dir, str;
int x;
x = sizeof(get_dir((dir = ESTATES_DIRS+"/"+geteuid(this_player())+"/")));
while(file_exists(str = dir+"room"+x)) x++;
return str;
}
static int estates(object ob) {
return ob->id("estate");
}