mud/lib/domains/cave/room/cavepass3.c
2020-09-06 05:43:07 -07:00

29 lines
1.3 KiB
C

#include <lib.h>
#include ROOMS_H
inherit "/domains/cave/etc/cave_room";
void create() {
::create();
SetAmbientLight(0);
SetShort("underground passageway");
SetLong("This is a dark underground passageway. The walls are rough and bare. The passageway contines northwest and southwest. There is some kind of room to the northeast.");
SetItems(([
({ "passage", "passageway", "This provides access to areas below the ground." }) : "This provides access to areas below the ground.",
({ "ground", "rock", "rocks", "earth", "dirt", "stone", "stones" }) : "Rough and dirty, as one would expect from a simple underground area.",
({ "wall", "walls", "rough walls", "rough and bare walls", "bare walls", "bare and rough walls" }) : "Carved roughly into the earth, this passageway has walls that expose underground rock. Clearly this area was architected with utility and expediency in mind.",
]));
SetClimate("indoors");
SetExits( ([
"northwest" : "/domains/cave/room/cavepass4",
"southwest" : "/domains/cave/room/cavepass1",
"northeast" : "/domains/cave/room/guardroom1.c",
]) );
SetInventory(([
]));
}
void init(){
::init();
}