33 lines
1.0 KiB
C
33 lines
1.0 KiB
C
#include <lib.h>
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inherit LIB_ROOM;
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static void create() {
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room::create();
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SetTown("town");
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SetClimate("indoors");
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SetAmbientLight(30);
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SetShort("Town Hall");
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SetLong("This is the modest foyer of this village's Town Hall. It's a simple affair, really, in keeping with the down-to-earth spirit of the town. The office of the clerk and notary is north, and the Mayor's office is upstairs. Village road is south. The registrar of voters is northeast.");
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SetProperties (([
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"no attack":1,
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"no bump":1,
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"no steal":0,
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"no magic":0,
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"no paralyze":0,
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"no teleport":0]));
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SetItems(([]));
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SetExits( ([
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"south" : "/domains/town/room/vill_road3",
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"northeast" : "/domains/town/room/voters",
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"up" : "/domains/town/room/mayor",
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"north" : "/domains/town/room/clerk.c",
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]) );
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SetInventory(([]));
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}
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void init() {
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::init();
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SetSmell(([]));
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SetListen(([]));
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}
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